ID #5918
Armor
Gambler's Seal
Buy Price: N/A
Sell Price: N/A
A gambler seal that attached to cheek for a lucky charm.
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Critical +3
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Increases Critical Damage by 3%.
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Decreases damage taken from Arrow Storm and Gate of Hell by 10%.
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For each 10 base LUK:
Critical +1
ATK +2
MATK +2
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Base LUK at least 108:
Critical +5
Increases Critical Damage by 10%.
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Base LUK at least 120:
Critical +10
Increases Critical Damage by 17%
Decreases damage taken from Arrow Storm and Gate of Hell by 30%.
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For each 10 base DEX:
Decreases critical damage by 2%
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Type: Headgear
Defense: 0
Position: Middle
Weight: 50
Armor Level: 1
Refineable: No
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Requirement:
Base Level 70
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Critical +3
_______________________
Increases Critical Damage by 3%.
_______________________
Decreases damage taken from Arrow Storm and Gate of Hell by 10%.
_______________________
For each 10 base LUK:
Critical +1
ATK +2
MATK +2
_______________________
Base LUK at least 108:
Critical +5
Increases Critical Damage by 10%.
_______________________
Base LUK at least 120:
Critical +10
Increases Critical Damage by 17%
Decreases damage taken from Arrow Storm and Gate of Hell by 30%.
_______________________
For each 10 base DEX:
Decreases critical damage by 2%
_______________________
Type: Headgear
Defense: 0
Position: Middle
Weight: 50
Armor Level: 1
Refineable: No
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Requirement:
Base Level 70
Available from boxes
Basic Information
Type
Armor
Weight
500
Requirements
Armor Level
1
Min Level
70
Scripts
Script .@dex = readparam(bDex); .@luk = readparam(bLuk); .@critical = 3 + (.@luk / 10); .@critical_dmg = 3 - (.@dex/10) * 2; .@sub_arrowstorm = 10; .@sub_gateofhell = 10; bonus bBaseAtk,(.@luk/10)*2; bonus bMatk,(.@luk / 10) * 2; if (.@luk > 107) { .@critical += 5; .@critical_dmg += 10; } if (.@luk > 119) { .@critical += 10; .@critical_dmg += 17; .@sub_arrowstorm += 30; .@sub_gateofhell += 30; } bonus bCritical,.@critical; bonus bCritAtkRate,.@critical_dmg; bonus2 bSubSkill,"RA_ARROWSTORM",.@sub_arrowstorm; bonus2 bSubSkill,"SR_GATEOFHELL",.@sub_gateofhell;
.@dex = readparam(bDex);
.@luk = readparam(bLuk);
.@critical = 3 + (.@luk / 10);
.@critical_dmg = 3 - (.@dex/10) * 2;
.@sub_arrowstorm = 10;
.@sub_gateofhell = 10;
bonus bBaseAtk,(.@luk/10)*2;
bonus bMatk,(.@luk / 10) * 2;
if (.@luk > 107) {
.@critical += 5;
.@critical_dmg += 10;
}
if (.@luk > 119) {
.@critical += 10;
.@critical_dmg += 17;
.@sub_arrowstorm += 30;
.@sub_gateofhell += 30;
}
bonus bCritical,.@critical;
bonus bCritAtkRate,.@critical_dmg;
bonus2 bSubSkill,"RA_ARROWSTORM",.@sub_arrowstorm;
bonus2 bSubSkill,"SR_GATEOFHELL",.@sub_gateofhell;