ID #590036
Weapon
Wicked Cross [2]
Buy Price: N/A
Sell Price: N/A
A cross equipped with unholy energy concentrated on the clock tower parts.
It is more difficult to handle than the existing Relapse Cross.
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Indestructible in battle
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MATK +230
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For each 2 Refine Levels:
Increases damage of Framen by 7%.
Increases Healing effectiveness by 6%.
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For each 3 Refine Levels:
Increases damage of Arbitrium by 7%.
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For each 4 Refine Levels:
Increases Magical Damage with every element by 3%.
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[Bonus by Grade]
[Grade D]: SPL +2.
[Grade C]: Damage of Framen +10%.
[Grade B]: S.MATK +2.
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Type: Mace
Attack: 150
Weight: 140
Weapon Level: 5
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Requirement:
Base Level 220
Cardinal
It is more difficult to handle than the existing Relapse Cross.
_______________________
Indestructible in battle
_______________________
MATK +230
_______________________
For each 2 Refine Levels:
Increases damage of Framen by 7%.
Increases Healing effectiveness by 6%.
_______________________
For each 3 Refine Levels:
Increases damage of Arbitrium by 7%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with every element by 3%.
_______________________
[Bonus by Grade]
[Grade D]: SPL +2.
[Grade C]: Damage of Framen +10%.
[Grade B]: S.MATK +2.
_______________________
Type: Mace
Attack: 150
Weight: 140
Weapon Level: 5
_______________________
Requirement:
Base Level 220
Cardinal
Equipment Reform
Available through the reform system Clock_Tower_W_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1400
Range
1
Acquisition method
Equipment reform
Job Requirements
Priest
Yes
Requirements
Weapon Level
5
Min Level
220
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"CD_FRAMEN",7*(.@r/3); bonus2 bSkillAtk,"CD_ARBITRIUM",7*(.@r/3); bonus2 bMagicAtkEle,Ele_All,3*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bSpl,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"CD_FRAMEN",10; if (.@g >= ENCHANTGRADE_B) { bonus bSMatk,2; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"CD_FRAMEN",7*(.@r/3);
bonus2 bSkillAtk,"CD_ARBITRIUM",7*(.@r/3);
bonus2 bMagicAtkEle,Ele_All,3*(.@r/4);
if (.@g >= ENCHANTGRADE_D) {
bonus bSpl,2;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"CD_FRAMEN",10;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,2;
}
}
}