ID #590029
Weapon
Paradise Arch Bishop Mace
Buy Price: N/A
Sell Price: N/A
A high-quality mace made by the Paradise Group.
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Indestructible in battle
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MATK +180
Critical +15%
MATK +5%
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For each Level of Meditatio:
Increases Attack Speed (decreases After Attack Delay by 1%).
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Base Level at least 105:
Decreases Variable Casting Time by 10%.
Decreases After Skill Delay by 10%.
Increases damage of Magnus Exorcismus, Judex and Duple Light by 25%.
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Base Level at least 110:
Increases Magical Damage with Neutral and Holy element by 20%.
Increases Damage against enemies of every size by 15%.
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Base Level at least 115:
Increases damage of Magnus Exorcismus, Judex and Duple Light by additional 15%.
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Type: Mace
Attack: 180
Weight: 0
Weapon Level: 4
Refineable: No
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Requirement:
Base Level 100
Archbishop classes
_______________________
Indestructible in battle
_______________________
MATK +180
Critical +15%
MATK +5%
_______________________
For each Level of Meditatio:
Increases Attack Speed (decreases After Attack Delay by 1%).
_______________________
Base Level at least 105:
Decreases Variable Casting Time by 10%.
Decreases After Skill Delay by 10%.
Increases damage of Magnus Exorcismus, Judex and Duple Light by 25%.
_______________________
Base Level at least 110:
Increases Magical Damage with Neutral and Holy element by 20%.
Increases Damage against enemies of every size by 15%.
_______________________
Base Level at least 115:
Increases damage of Magnus Exorcismus, Judex and Duple Light by additional 15%.
_______________________
Type: Mace
Attack: 180
Weight: 0
Weapon Level: 4
Refineable: No
_______________________
Requirement:
Base Level 100
Archbishop classes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Range
1
Job Requirements
Priest
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@a = getskilllv("HP_MEDITATIO"); bonus bMatkRate,3; bonus bCritical,15; bonus bAspdRate,.@a; if (BaseLevel>=105) { bonus bVariableCastrate,-10; bonus bDelayrate,-10; bonus2 bSkillAtk,"PR_MAGNUS",25; bonus2 bSkillAtk,"AB_JUDEX",25; bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25; if (BaseLevel>=110) { bonus2 bMagicAtkEle,Ele_Neutral,20; bonus2 bMagicAtkEle,Ele_Holy,20; bonus2 bAddSize,Size_All,15; bonus2 bMagicAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"PR_MAGNUS",15; bonus2 bSkillAtk,"AB_JUDEX",15; bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15; } } }
.@a = getskilllv("HP_MEDITATIO");
bonus bMatkRate,3;
bonus bCritical,15;
bonus bAspdRate,.@a;
if (BaseLevel>=105) {
bonus bVariableCastrate,-10;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"PR_MAGNUS",25;
bonus2 bSkillAtk,"AB_JUDEX",25;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25;
if (BaseLevel>=110) {
bonus2 bMagicAtkEle,Ele_Neutral,20;
bonus2 bMagicAtkEle,Ele_Holy,20;
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
if (BaseLevel>=115) {
bonus2 bSkillAtk,"PR_MAGNUS",15;
bonus2 bSkillAtk,"AB_JUDEX",15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",15;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",15;
}
}
}