ID #590024
Weapon
Vivatus Fides Scepter [2]
Buy Price: N/A
Sell Price: N/A
A mace reborn with the power of true faith through a ritual of purification.
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Indestructible in battle
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Increases damage of Cart Tornado by 10%.
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For each 3 Refine Levels:
ATK +12
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Refine Level +7:
Increases damage of Cart Tornado by additional 20%.
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Refine Level +9:
Decreases After Skill Delay by 10%.
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Refine Level +11:
Increases damage of Cart Tornado by additional 25%.
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Refine Level +12:
Increases Melee Physical Damage by 15%.
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[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Cart Tornado +15%.
[Grade B]: ATK +7%.
[Grade A]: POW +1, P.ATK +1 per 3 Refine Levels.
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Type: Mace
Attack: 230
Weight: 300
Weapon Level: 5
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Requirement:
Base Level 210
Biolo
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Indestructible in battle
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Increases damage of Cart Tornado by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Cart Tornado by additional 20%.
_______________________
Refine Level +9:
Decreases After Skill Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Cart Tornado by additional 25%.
_______________________
Refine Level +12:
Increases Melee Physical Damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Cart Tornado +15%.
[Grade B]: ATK +7%.
[Grade A]: POW +1, P.ATK +1 per 3 Refine Levels.
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Type: Mace
Attack: 230
Weight: 300
Weapon Level: 5
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Requirement:
Base Level 210
Biolo
Equipment Reform
Available through the reform system Vivatus_Weapon_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
3000
Range
1
Acquisition method
Equipment reform
Job Requirements
Alchemist
Yes
Requirements
Weapon Level
5
Min Level
210
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"GN_CART_TORNADO",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"GN_CART_TORNADO",20; if (.@r>=9) { bonus bDelayrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"GN_CART_TORNADO",25; if (.@r>=12) { bonus bShortAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"GN_CART_TORNADO",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"GN_CART_TORNADO",10;
bonus bBaseAtk,12*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"GN_CART_TORNADO",20;
if (.@r>=9) {
bonus bDelayrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"GN_CART_TORNADO",25;
if (.@r>=12) {
bonus bShortAtkRate,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"GN_CART_TORNADO",15;
if (.@g >= ENCHANTGRADE_B) {
bonus bAtkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,(.@r/3);
bonus bPow,(.@r/3);
}
}
}