ID #590016
Weapon
Poenitentia Clava [2]
Buy Price: N/A
Sell Price: N/A
A axe containing the pain of bereavement.
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Indestructible in battle
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ATK +10%
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Increases damage of Axe Stomp by 10%.
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For each 2 Refine Levels:
Increases damage of Knuckle Boost by 5%.
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Refine Level +7:
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases damage of Vulcan Arm by 25%.
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Refine Level +11:
Increases damage of Arm Cannon by 25%.
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[Bonus by Grade]
[Grade D]: Ranged Physical Damage +2%.
[Grade C]: Ranged Physical Damage +3%.
[Grade B]: Damage of Arm Cannon +12%, P.ATK +1.
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Type: One-Handed Axe
Attack: 205
Weight: 180
Weapon Level: 5
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Requirement:
Base Level 230
Meister
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Indestructible in battle
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ATK +10%
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Increases damage of Axe Stomp by 10%.
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For each 2 Refine Levels:
Increases damage of Knuckle Boost by 5%.
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Refine Level +7:
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases damage of Vulcan Arm by 25%.
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Refine Level +11:
Increases damage of Arm Cannon by 25%.
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[Bonus by Grade]
[Grade D]: Ranged Physical Damage +2%.
[Grade C]: Ranged Physical Damage +3%.
[Grade B]: Damage of Arm Cannon +12%, P.ATK +1.
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Type: One-Handed Axe
Attack: 205
Weight: 180
Weapon Level: 5
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Requirement:
Base Level 230
Meister
Equipment Reform
Available through the reform system Poenitentia_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1800
Range
1
Acquisition method
Equipment reform
Job Requirements
Blacksmith
Yes
Requirements
Weapon Level
5
Min Level
230
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,10; bonus2 bSkillAtk,"MT_AXE_STOMP",10; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",(.@r/2)*5; if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bSkillAtk,"NC_VULCANARM",25; if (.@r>=11) { bonus2 bSkillAtk,"NC_ARMSCANNON",25; } } } if (.@g >= ENCHANTGRADE_D) { bonus bLongAtkRate,2; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,3; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,1; bonus2 bSkillAtk,"NC_ARMSCANNON",10; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,10;
bonus2 bSkillAtk,"MT_AXE_STOMP",10;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",(.@r/2)*5;
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"NC_VULCANARM",25;
if (.@r>=11) {
bonus2 bSkillAtk,"NC_ARMSCANNON",25;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bLongAtkRate,2;
if (.@g >= ENCHANTGRADE_C) {
bonus bLongAtkRate,3;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,1;
bonus2 bSkillAtk,"NC_ARMSCANNON",10;
}
}
}