ID #590002
Weapon
Meteor Striker [2]
Buy Price: N/A
Sell Price: N/A
A hammer made of rare ores found in a meteorite.
It resonates with Ancient Hero's Boots.
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For each 2 Refine Levels:
ATK +10
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For each 3 Refine Levels:
Increases damage of Vulcan Arm by 4%.
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Refine Level +9:
Increases damage of Vulcan Arm and Arm Cannon by additional 10%.
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Refine Level +11:
Decreases Variable Casting Time by 10%.
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When equipped with Ancient Hero's Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical or magical damage.
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Type: Mace
Attack: 300
Weight: 300
Weapon Level: 4
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Requirement:
Base Level 100
Mechanic
It resonates with Ancient Hero's Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Vulcan Arm by 4%.
_______________________
Refine Level +9:
Increases damage of Vulcan Arm and Arm Cannon by additional 10%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by 10%.
_______________________
When equipped with Ancient Hero's Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical or magical damage.
_______________________
Type: Mace
Attack: 300
Weight: 300
Weapon Level: 4
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Requirement:
Base Level 100
Mechanic
Available from boxes
Equipment Reform
Available through the reform system Hero_Equipment_Cube
Available through the reform system Hero_Up_Cube_11
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
3000
Range
1
Acquisition method
Equipment reform
Job Requirements
Blacksmith
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); if (.@r>=2) { bonus bBaseAtk,.@r/2*10; } if (.@r>=3) { bonus2 bSkillAtk,"NC_VULCANARM",.@r/3*10; } if (.@r>=9) { bonus2 bSkillAtk,"NC_VULCANARM",10; bonus2 bSkillAtk,"NC_ARMSCANNON",10; } if (.@r>=11) { bonus bVariableCastrate,-15; }
.@r = getrefine();
if (.@r>=2) {
bonus bBaseAtk,.@r/2*10;
}
if (.@r>=3) {
bonus2 bSkillAtk,"NC_VULCANARM",.@r/3*10;
}
if (.@r>=9) {
bonus2 bSkillAtk,"NC_VULCANARM",10;
bonus2 bSkillAtk,"NC_ARMSCANNON",10;
}
if (.@r>=11) {
bonus bVariableCastrate,-15;
}