ID #580073
Weapon
Furious Whip [2]
Buy Price: N/A
Sell Price: N/A
A harp imbued with the power of fury.
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Increases damage of Rose Blossom by 5%.
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Base Level at least 210:
ATK +4%, ATK +40.
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Base Level at least 220:
Increases damage of Rose Blossom by additional 5%.
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Base Level at least 230:
Increases Physical Damage against enemies of every size by 10%.
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Refine Level +7:
Increases Ranged Physical Damage by 10%.
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Refine Level +9:
Increases damage of Rose Blossom by additional 10%.
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Refine Level +10:
Increases Ranged Physical Damage by additional 10%.
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Refine Level +11:
Increases damage of Rose Blossom by additional 10%.
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When equipped with Furious Boots:
Increases damage of Rose Blossom by additional (the sum of refine level)%.
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[Bonus by Grade]
[Grade D]: Ranged Physical Damage +10%.
[Grade C]: Damage of Rose Blossom +5%.
[Grade B]: Damage of Rose Blossom +10%.
[Grade A]: ATK +3%, P.ATK +3 per 2 Refine Levels.
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Type: Whip
Attack: 190
Weight: 130
Weapon Level: 5
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Requirement:
Base Level 205
Trouvere
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Increases damage of Rose Blossom by 5%.
_______________________
Base Level at least 210:
ATK +4%, ATK +40.
_______________________
Base Level at least 220:
Increases damage of Rose Blossom by additional 5%.
_______________________
Base Level at least 230:
Increases Physical Damage against enemies of every size by 10%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 10%.
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Refine Level +9:
Increases damage of Rose Blossom by additional 10%.
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Refine Level +10:
Increases Ranged Physical Damage by additional 10%.
_______________________
Refine Level +11:
Increases damage of Rose Blossom by additional 10%.
_______________________
When equipped with Furious Boots:
Increases damage of Rose Blossom by additional (the sum of refine level)%.
_______________________
[Bonus by Grade]
[Grade D]: Ranged Physical Damage +10%.
[Grade C]: Damage of Rose Blossom +5%.
[Grade B]: Damage of Rose Blossom +10%.
[Grade A]: ATK +3%, P.ATK +3 per 2 Refine Levels.
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Type: Whip
Attack: 190
Weight: 130
Weapon Level: 5
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Requirement:
Base Level 205
Trouvere
Equipment Reform
Available through the reform system Refine_Furious
- HD Etherdeocon × 10
- Enriched Etherdeocon × 20
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1200
Range
2
Acquisition method
Equipment reform
Job Requirements
Bard/Dancer
Yes
Requirements
Weapon Level
5
Min Level
205
Gender
Female
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"TR_ROSEBLOSSOM",5; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",5; if (BaseLevel>=210) { bonus bAtkRate,4; bonus bBaseAtk,40; } if (BaseLevel>=220) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM",5; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",5; } if (BaseLevel>=230) { bonus2 bAddSize,Size_All,10; } if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10; if (.@r>=10) { bonus bLongAtkRate,10; if (.@r>=11) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10; } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM",5; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",5; if (.@g>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,3*(.@r/2); bonus bAtkRate,3*(.@r/2); } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",5;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",5;
if (BaseLevel>=210) {
bonus bAtkRate,4;
bonus bBaseAtk,40;
}
if (BaseLevel>=220) {
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",5;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",5;
}
if (BaseLevel>=230) {
bonus2 bAddSize,Size_All,10;
}
if (.@r>=7) {
bonus bLongAtkRate,10;
if (.@r>=9) {
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
if (.@r>=10) {
bonus bLongAtkRate,10;
if (.@r>=11) {
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",5;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",5;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,3*(.@r/2);
bonus bAtkRate,3*(.@r/2);
}
}
}
}