ID #580022
Weapon
Paradise Wanderer Whip
Buy Price: N/A
Sell Price: N/A
A high-quality whip by the Paradise Group.
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ATK +5%
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For each Level of Dancing Lesson:
Increases Ranged Physical Damage by 1%.
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Base Level at least 105:
Decreases Severe Rainstorm skill cooldown by 2 seconds.
Increases damage of Severe Rainstorm by 25%.
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Base Level at least 110:
Increases Ranged Physical Damage by additional 15%.
Increases Physical Damage against enemies of every size by 15%.
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Base Level at least 115:
Increases damage of Severe Rainstorm by additional 15%.
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Type: Whip
Attack: 180
Weight: 0
Weapon Level: 4
Refineable: No
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Requirement:
Base Level 100
Wanderer classes
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ATK +5%
_______________________
For each Level of Dancing Lesson:
Increases Ranged Physical Damage by 1%.
_______________________
Base Level at least 105:
Decreases Severe Rainstorm skill cooldown by 2 seconds.
Increases damage of Severe Rainstorm by 25%.
_______________________
Base Level at least 110:
Increases Ranged Physical Damage by additional 15%.
Increases Physical Damage against enemies of every size by 15%.
_______________________
Base Level at least 115:
Increases damage of Severe Rainstorm by additional 15%.
_______________________
Type: Whip
Attack: 180
Weight: 0
Weapon Level: 4
Refineable: No
_______________________
Requirement:
Base Level 100
Wanderer classes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Range
2
Job Requirements
Bard/Dancer
Yes
Requirements
Weapon Level
4
Min Level
100
Gender
Female
Scripts
Script .@a = getskilllv("DC_DANCINGLESSON"); bonus bAtkRate,5; bonus bLongAtkRate,.@a; if (BaseLevel>=105) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",25; if (BaseLevel>=110) { bonus bLongAtkRate,15; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15; } }
.@a = getskilllv("DC_DANCINGLESSON");
bonus bAtkRate,5;
bonus bLongAtkRate,.@a;
if (BaseLevel>=105) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",25;
if (BaseLevel>=110) {
bonus bLongAtkRate,15;
bonus2 bAddSize,Size_All,15;
if (BaseLevel>=115)
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
}
}