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ID #580013 Weapon

Poenitentia Flagellum [2]

Buy Price: N/A Sell Price: N/A
A whip containing the pain of bereavement.
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MATK +250
MATK +10%
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Increases damage of Metallic Fury by 10%.
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For each 2 Refine Levels:
Increases damage of Reverberation by 3%.
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Refine Level +7:
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases damage of Reverberation by additional 30%.
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Refine Level +11:
Decreases Fixed Casting Time of Reverberation by 0.5 seconds.
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[Bonus by Grade]
[Grade D]: Damage of Metallic Fury +5%.
[Grade C]: Damage of Metallic Fury +8%, S.MATK +1.
[Grade B]: Damage of Metallic Fury +12%, SPL +1.
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Type: Whip
Attack: 220
Weight: 110
Weapon Level: 5
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Requirement:
Base Level 230
Trouvere

Equipment Reform

Available through the reform system Poenitentia_Hammer

Available through the reform system Plus7_Refine_NPC

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
1100
2
Equipment reform

Job Requirements

Yes

Requirements

5
230
Female

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,10; bonus2 bSkillAtk,"TR_METALIC_FURY",10; bonus2 bSkillAtk,"WM_REVERBERATION",3*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bSkillAtk,"WM_REVERBERATION",30; if (.@r>=11) { bonus2 bSkillFixedCast,"WM_REVERBERATION",-500; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"TR_METALIC_FURY",5; if (.@g >= ENCHANTGRADE_C) { bonus bSMatk,1; bonus2 bSkillAtk,"TR_METALIC_FURY",8; if (.@g >= ENCHANTGRADE_B) { bonus bSpl,1; bonus2 bSkillAtk,"TR_METALIC_FURY",12; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,10;
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
bonus2 bSkillAtk,"WM_REVERBERATION",3*(.@r/2);
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
      bonus2 bSkillAtk,"WM_REVERBERATION",30;
      if (.@r>=11) {
         bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bSkillAtk,"TR_METALIC_FURY",5;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bSMatk,1;
      bonus2 bSkillAtk,"TR_METALIC_FURY",8;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSpl,1;
         bonus2 bSkillAtk,"TR_METALIC_FURY",12;
      }
   }
}
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