ID #5794
Armor
3D Glasses
Buy Price: N/A
Sell Price: N/A
Rental Item
A mysterious glasses that can see 3d object. Wearer's job affect the bonus given.
_______________________
When equipped by Swordman, Merchant, Archer, Gunslinger classes:
Increases ATK.
_______________________
When equipped by Mage, Acolyte, Ninja, Soul Linker classes:
Increases MATK.
_______________________
When equipped by Thief classes:
Increases FLEE.
_______________________
When equipped by Novice, Super Novice Taekwondo, Star Gladiator classes:
Increases MaxHP and MaxSP.
_______________________
Type: Headgear
Defense: 1
Position: Middle
Weight: 0
Armor Level: 1
Refineable: No
_______________________
Requirement: None
A mysterious glasses that can see 3d object. Wearer's job affect the bonus given.
_______________________
When equipped by Swordman, Merchant, Archer, Gunslinger classes:
Increases ATK.
_______________________
When equipped by Mage, Acolyte, Ninja, Soul Linker classes:
Increases MATK.
_______________________
When equipped by Thief classes:
Increases FLEE.
_______________________
When equipped by Novice, Super Novice Taekwondo, Star Gladiator classes:
Increases MaxHP and MaxSP.
_______________________
Type: Headgear
Defense: 1
Position: Middle
Weight: 0
Armor Level: 1
Refineable: No
_______________________
Requirement: None
Available from boxes
Basic Information
Type
Armor
Defense
1
Requirements
Armor Level
1
Min Level
1
Scripts
Script .@tmp = BaseLevel/30; if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) { bonus bBaseAtk,(3+.@tmp); } else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseClass == Job_Soul_Linker) { bonus bMatk,(3+.@tmp); } else if (BaseClass == Job_Thief) { bonus bFleeRate,(1+.@tmp); } else if (BaseClass == Job_Novice || BaseClass == Job_SuperNovice || BaseClass == Job_Taekwon || BaseClass == Job_Star_Gladiator || BaseClass == Job_Star_Gladiator2) { bonus bMaxHP,(50+BaseLevel); bonus bMaxSP,(50+.@tmp); }
.@tmp = BaseLevel/30;
if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) {
bonus bBaseAtk,(3+.@tmp);
} else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseClass == Job_Soul_Linker) {
bonus bMatk,(3+.@tmp);
} else if (BaseClass == Job_Thief) {
bonus bFleeRate,(1+.@tmp);
} else if (BaseClass == Job_Novice || BaseClass == Job_SuperNovice || BaseClass == Job_Taekwon || BaseClass == Job_Star_Gladiator || BaseClass == Job_Star_Gladiator2) {
bonus bMaxHP,(50+BaseLevel);
bonus bMaxSP,(50+.@tmp);
}