ID #5788
Armor
3D Glasses
Buy Price: N/A
Sell Price: N/A
Mysterious glasses which are said to show objects stereoscopically.
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When equipped by Swordman, Merchant, Archer or Gunslinger:
Increases ATK
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When equipped by Mage, Acolyte, Ninja or Soul Linker:
Increases MATK
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When equipped by Thief classes:
Increases FLEE
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When equipped by Novice, Super Novice, Taekwon/Girl or Star Gladiator:
Increases MaxHP and MaxSP
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Type: Headgear
Defense: 1
Position: Middle
Weight: 10
Armor Level: 1
Refineable: No
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Requirement: None
_______________________
When equipped by Swordman, Merchant, Archer or Gunslinger:
Increases ATK
_______________________
When equipped by Mage, Acolyte, Ninja or Soul Linker:
Increases MATK
_______________________
When equipped by Thief classes:
Increases FLEE
_______________________
When equipped by Novice, Super Novice, Taekwon/Girl or Star Gladiator:
Increases MaxHP and MaxSP
_______________________
Type: Headgear
Defense: 1
Position: Middle
Weight: 10
Armor Level: 1
Refineable: No
_______________________
Requirement: None
Basic Information
Type
Armor
Weight
100
Defense
1
Requirements
Armor Level
1
Min Level
1
Scripts
Script if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) { bonus bBaseAtk,3+(BaseLevel/30); } if (BaseClass == Job_Thief) { bonus bFlee,1+(BaseLevel/30); } if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) { bonus bMatk,3+(BaseLevel/30); } if (Class == Job_Novice || Class == Job_SuperNovice || (BaseJob == Job_Taekwon && Class != Job_Soul_Linker)) { bonus bMaxHP,100+(BaseLevel/30)*30; bonus bMaxSP,50+(BaseLevel/30); }
if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) {
bonus bBaseAtk,3+(BaseLevel/30);
}
if (BaseClass == Job_Thief) {
bonus bFlee,1+(BaseLevel/30);
}
if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) {
bonus bMatk,3+(BaseLevel/30);
}
if (Class == Job_Novice || Class == Job_SuperNovice || (BaseJob == Job_Taekwon && Class != Job_Soul_Linker)) {
bonus bMaxHP,100+(BaseLevel/30)*30;
bonus bMaxSP,50+(BaseLevel/30);
}