ID #5745
Armor
Capricorn Diadem
Buy Price: N/A
Sell Price: N/A
A magnificent diadem created to pay tribute to the 10th sign of the zodiac, Capricorn the Goat. Attached to the crown is a Garnet gemstone, the birthstone for those born under this sign.
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DEX +2
MDEF +5
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Decreases damage taken from Earth elemental attacks by 5%.
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Refine Level +7:
INT +2
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Refine Level +8:
Decreases Variable Casting Time by 3%.
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Refine Level +9:
Increases recovery amount gained from Healing skills by 4%.
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Refine Level +10:
Random chance to auto-cast Level 5 Hammer Fall when receiving physical damage.
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Type: Headgear
Defense: 3
Position: Upper
Weight: 30
Armor Level: 1
_______________________
Requirement: None
_______________________
DEX +2
MDEF +5
_______________________
Decreases damage taken from Earth elemental attacks by 5%.
_______________________
Refine Level +7:
INT +2
_______________________
Refine Level +8:
Decreases Variable Casting Time by 3%.
_______________________
Refine Level +9:
Increases recovery amount gained from Healing skills by 4%.
_______________________
Refine Level +10:
Random chance to auto-cast Level 5 Hammer Fall when receiving physical damage.
_______________________
Type: Headgear
Defense: 3
Position: Upper
Weight: 30
Armor Level: 1
_______________________
Requirement: None
Available from boxes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
300
Defense
3
Requirements
Armor Level
1
Min Level
1
Scripts
Script bonus bDex,2; bonus bMdef,5; bonus2 bSubEle,Ele_Earth,5; .@r = getrefine(); if (.@r>6) { bonus bInt,2; } if (.@r>7) { bonus bVariableCastrate,-3; } if (.@r>8) { bonus bHealPower2,4; } if (.@r>9) { bonus5 bAutoSpellWhenHit,"BS_HAMMERFALL",5,30,BF_WEAPON|BF_MAGIC,1; }
bonus bDex,2;
bonus bMdef,5;
bonus2 bSubEle,Ele_Earth,5;
.@r = getrefine();
if (.@r>6) {
bonus bInt,2;
}
if (.@r>7) {
bonus bVariableCastrate,-3;
}
if (.@r>8) {
bonus bHealPower2,4;
}
if (.@r>9) {
bonus5 bAutoSpellWhenHit,"BS_HAMMERFALL",5,30,BF_WEAPON|BF_MAGIC,1;
}