ID #5739
Armor
Sagittarius Crown [1]
Buy Price: N/A
Sell Price: N/A
A magnificent crown created to pay tribute to the 9th sign of the zodiac, Sagittarius the Archer.
Attached to the crown is a Zircon gemstone, the birthstone for those born under this sign.
_______________________
DEX +2
_______________________
Decreases damage taken from Fire elemental attacks by 7%.
_______________________
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 2%).
_______________________
Refine Level +8:
AGI +2
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +10:
Random chance to increase DEX and AGI by 10 for 10 seconds when dealing physical damage.
_______________________
Type: Headgear
Defense: 3
Position: Uppper
Weight: 30
Armor Level: 1
_______________________
Requirement: None
Attached to the crown is a Zircon gemstone, the birthstone for those born under this sign.
_______________________
DEX +2
_______________________
Decreases damage taken from Fire elemental attacks by 7%.
_______________________
Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by 2%).
_______________________
Refine Level +8:
AGI +2
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 5%.
_______________________
Refine Level +10:
Random chance to increase DEX and AGI by 10 for 10 seconds when dealing physical damage.
_______________________
Type: Headgear
Defense: 3
Position: Uppper
Weight: 30
Armor Level: 1
_______________________
Requirement: None
Available from boxes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Armor
Weight
300
Defense
3
Requirements
Armor Level
1
Min Level
1
Scripts
Script bonus bDex,2; bonus2 bSubEle,Ele_Fire,7; .@r = getrefine(); if (.@r>6) { bonus bAspdRate,2; } if (.@r>7) { bonus bAgi,2; } if (.@r>8) { bonus bLongAtkRate,5; } if (.@r>9) { autobonus "{ bonus bAgi,10; bonus bDex,10; }",3,10000,BF_NORMAL,"{ specialeffect2 EF_ENHANCE; }"; }
bonus bDex,2;
bonus2 bSubEle,Ele_Fire,7;
.@r = getrefine();
if (.@r>6) {
bonus bAspdRate,2;
}
if (.@r>7) {
bonus bAgi,2;
}
if (.@r>8) {
bonus bLongAtkRate,5;
}
if (.@r>9) {
autobonus "{ bonus bAgi,10; bonus bDex,10; }",3,10000,BF_NORMAL,"{ specialeffect2 EF_ENHANCE; }";
}