0
Register now and get: 150.000 Zeny + Summer Hat Pack, Poring Cake Hat, Battle Manual Box, JOB Battle Manual Box, Bubble Gum Box
Offline
Back
ID #570075 Weapon

Time Gap Musical Violin [2]

Buy Price: N/A Sell Price: N/A
A violin imbued with the abyssal magic flowing from the gap of time.
_______________________
MATK +240, MATK +3%.
_______________________
Increases damage of Rhythmical Wave by 15%.
_______________________
For each 2 Refine Levels:
MATK +25
MATK +1%
_______________________
For each 3 Refine Levels:
Increases damage of Rhythmical Wave by additional 5%.
_______________________
Refine Level +7:
Increases Magical Damage with every element by 25%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7.
_______________________
Refine Level +11:
Increases damage of Rhythmical Wave by additional 15%.
_______________________
When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere):
Increases damage of Metallic Fury by 15%.
Increases Magical Damage with every element by additional 10%.

If the Weapon and Headgear's Grade are A or higher:
Increases damage of Metallic Fury by additional (the sum of refine level)%.
Decreases After Skill Delay by 10%.
_______________________
[Bonus by Grade]
[Grade D]: S.MATK +5
[Grade C]: Damage of Rhythmical Wave +15%.
[Grade B]: Magical Damage with every element +10%.
[Grade A]: S.MATK +3 per 2 Refine Levels.
_______________________
Type: Musical Instrument
Attack: 100
Weight: 180
Weapon Level: 5
_______________________
Requirement:
Base Level 250
Troubadour

Available from boxes

Equipment Reform

Available through the reform system Time_Gap_Refine_Hammer

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
1800
1
Equipment reform

Job Requirements

Yes

Requirements

5
250
Male

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,3+(.@r/2); bonus2 bSkillAtk,"TR_RHYTHMICAL_WAVE",15+5*(.@r/3); bonus bMatk,25*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,25; if (.@r>=9) { bonus bVariableCastrate,-10; bonus bSMatk,7; if (.@r>=11) { bonus2 bSkillAtk,"TR_RHYTHMICAL_WAVE",15; } } } if (.@g>=ENCHANTGRADE_D) { bonus bSMatk,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"TR_RHYTHMICAL_WAVE",15; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,3*(.@r/2); } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,3+(.@r/2);
bonus2 bSkillAtk,"TR_RHYTHMICAL_WAVE",15+5*(.@r/3);
bonus bMatk,25*(.@r/2);
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_All,25;
   if (.@r>=9) {
      bonus bVariableCastrate,-10;
      bonus bSMatk,7;
      if (.@r>=11) {
         bonus2 bSkillAtk,"TR_RHYTHMICAL_WAVE",15;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bSMatk,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"TR_RHYTHMICAL_WAVE",15;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAtkEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bSMatk,3*(.@r/2);
         }
      }
   }
}
We use technical cookies and browser storage to keep your session active, protect the site, and remember your preferences. Learn more in our Cookie Policy.