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ID #570063 Weapon

Dimensions Musical Harp [2]

Buy Price: N/A Sell Price: N/A
A instrument imbued with rune magic.
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ATK +3%
Increases damage of Rose Blossom by 15%.
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For each 2 Refine Levels:
ATK +25
ATK +1%
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For each 3 Refine Levels:
Increases damage of Rose Blossom by additional 5%.
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Refine Level +7:
Increases Ranged Physical Damage by 25%.
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Refine Level +9:
Decreases After Skill Delay by 10%.
P.ATK +7
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Refine Level +11:
Increases damage of Rose Blossom by additional 15%.
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When equipped with Time Dimensions Rune Crown (Troubadour & Trouvere):
Increases damage of Rhythm Shooting by 45%.
Increases Ranged Physical Damage by 10%.

If the Weapon and Headgear's Grade are A or higher:
Increases damage of Rhythm Shooting by additional (the sum of refine level)%.

Casting Rhythm Shooting has a chance to auto cast Level 1 Sound Blend.
(If you learned a higher Level, it will auto cast that Level instead.)
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[Bonus by Grade]
[Grade D]: P.ATK +5
[Grade C]: Damage of Rose Blossom +15%.
[Grade B]: Ranged Physical Damage +10%.
[Grade A]: P.ATK +3 per 2 Refine Levels.
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Type: Instrument
Attack: 230
Weight: 180
Weapon Level: 5
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Requirement:
Base Level 250
Troubadour

Equipment Reform

Available through the reform system Dimen_W_Refine

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
1800
1
Equipment reform

Job Requirements

Yes

Requirements

5
250
Male

Item Flags

Yes

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,3+(.@r/2); bonus2 bSkillAtk,"TR_ROSEBLOSSOM",15+5*(.@r/3); bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",15+5*(.@r/3); bonus bBaseAtk,25*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,25; if (.@r>=9) { bonus bDelayrate,-10; bonus bPAtk,7; if (.@r>=11) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM",15; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",15; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM",15; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",15; if (.@g>=ENCHANTGRADE_B) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,3*(.@r/2); } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,3+(.@r/2);
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",15+5*(.@r/3);
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",15+5*(.@r/3);
bonus bBaseAtk,25*(.@r/2);
if (.@r>=7) {
   bonus bLongAtkRate,25;
   if (.@r>=9) {
      bonus bDelayrate,-10;
      bonus bPAtk,7;
      if (.@r>=11) {
         bonus2 bSkillAtk,"TR_ROSEBLOSSOM",15;
         bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",15;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"TR_ROSEBLOSSOM",15;
      bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",15;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bLongAtkRate,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bPAtk,3*(.@r/2);
         }
      }
   }
}
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