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ID #570027 Weapon

Trumpet Shell-LT [2]

Buy Price: N/A Sell Price: N/A
An improved version of the conch trumpet that makes a mysterious sound.
Resonates with Hero's Boots-LT.
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MATK +230
MATK +5%
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Base Level at least 210:
SPL +2, S.MATK +1.
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For each 2 Refine Levels:
MATK +15
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For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
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Refine Level +7:
Increases damage of Reverberation and Metallic Sound by 20%.
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Refine Level +9:
Decreases Fixed Casting Time of Reverberation by 0.5 seconds.
Decreases Metallic Sound skill cooldown by 2 seconds.
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Refine Level +11:
Increases Magical Damage against enemies of every element by 15%.
Increases damage of Reverberation and Metallic Sound by additional 20%.
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When equipped with Hero's Boots-LT:
MATK +10%, S.MATK +2.
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[Bonus by Grade]
[Grade D]: MATK +3%
[Grade C]: Magical Damage with every element +15%. S.MATK +1
[Grade B]: SPL +3, S.MATK +2.
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Type: Musical Instrument
Attack: 160
Weight: 100
Weapon Level: 5
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Requirement:
Base Level 190
Minstrel classes

Equipment Reform

Available through the reform system Hero_Weapon_Hammer_4

Available through the reform system Plus7_Refine_NPC

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
1000
1
Equipment reform

Job Requirements

Yes

Requirements

5
190
Male

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,5; if (BaseLevel>=210) { bonus bSMatk,1; bonus bSpl,2; } if (.@r>=7) { bonus2 bSkillAtk,"WM_METALICSOUND",20; bonus2 bSkillAtk,"WM_REVERBERATION",20; if (.@r>=9) { bonus2 bSkillFixedCast,"WM_REVERBERATION",-500; bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; if (.@r>=11) { bonus2 bMagicAddEle,Ele_All,15; bonus2 bSkillAtk,"WM_METALICSOUND",20; bonus2 bSkillAtk,"WM_REVERBERATION",20; } } } if (.@g >= ENCHANTGRADE_D) { bonus bMatkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_All,15; bonus bSMatk,1; if (.@g >= ENCHANTGRADE_B) { bonus bSMatk,2; bonus bSpl,3; } } } bonus bMatk,15*(.@r/2); bonus2 bMagicAtkEle,Ele_All,4*(.@r/3);
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5;
if (BaseLevel>=210) {
   bonus bSMatk,1;
   bonus bSpl,2;
}
if (.@r>=7) {
   bonus2 bSkillAtk,"WM_METALICSOUND",20;
   bonus2 bSkillAtk,"WM_REVERBERATION",20;
   if (.@r>=9) {
      bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
      bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
      if (.@r>=11) {
         bonus2 bMagicAddEle,Ele_All,15;
         bonus2 bSkillAtk,"WM_METALICSOUND",20;
         bonus2 bSkillAtk,"WM_REVERBERATION",20;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_All,15;
      bonus bSMatk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSMatk,2;
         bonus bSpl,3;
      }
   }
}
bonus bMatk,15*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,4*(.@r/3);
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