ID #570024
Weapon
Rainstorm Booster Violin
Buy Price: N/A
Sell Price: N/A
An instrument designed to help adventurers grow.
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Cannot be refined normally.
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ATK +2%
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For each Refine Level:
ATK +3
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For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)
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Refine Level +7:
For each 2 Levels of Musical Lesson:
Increases Ranged Physical Damage by 2%.
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Refine Level +9:
Decreases Severe Rainstorm skill cooldown by 1 second.
Increases damage of Severe Rainstorm by 25%.
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Refine Level +11:
Decreases Severe Rainstorm skill cooldown by additional 1 second.
Increases Physical Damage against enemies of every size by 15%.
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Refine Level +13:
Increases damage of Severe Rainstorm by additional 15%.
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Type: Musical Instrument
Attack: 150
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 100
Minstrel
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Cannot be refined normally.
_______________________
ATK +2%
_______________________
For each Refine Level:
ATK +3
_______________________
For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)
_______________________
Refine Level +7:
For each 2 Levels of Musical Lesson:
Increases Ranged Physical Damage by 2%.
_______________________
Refine Level +9:
Decreases Severe Rainstorm skill cooldown by 1 second.
Increases damage of Severe Rainstorm by 25%.
_______________________
Refine Level +11:
Decreases Severe Rainstorm skill cooldown by additional 1 second.
Increases Physical Damage against enemies of every size by 15%.
_______________________
Refine Level +13:
Increases damage of Severe Rainstorm by additional 15%.
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Type: Musical Instrument
Attack: 150
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 100
Minstrel
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Range
1
Job Requirements
Bard/Dancer
Yes
Requirements
Weapon Level
4
Min Level
100
Gender
Male
Scripts
Script .@r = getrefine(); bonus bAtkRate,2; bonus bBaseAtk,3*.@r; bonus bBaseAtk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bLongAtkRate,2*getskilllv("BA_MUSICALLESSON"); if (.@r>=9) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; if (.@r>=13) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15; } } } }
.@r = getrefine();
bonus bAtkRate,2;
bonus bBaseAtk,3*.@r;
bonus bBaseAtk,3*(min(BaseLevel,195)/15);
if (.@r>=7) {
bonus bLongAtkRate,2*getskilllv("BA_MUSICALLESSON");
if (.@r>=9) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",25;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
if (.@r>=13) {
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
}
}
}
}