ID #570023
Weapon
Paradise Minstrel Harp
Buy Price: N/A
Sell Price: N/A
A high-quality musical instrument made by the Paradise Group.
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MATK +180
MATK +5%
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For each Level of Musical Lesson:
Increases Magical Damage with every element by 1%.
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Base Level at least 105:
Decreases Metallic Sound skill cooldown by 2 seconds.
Increases damage of Reverberation and Metallic Sound by 25%.
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Base Level at least 110:
Decreases Fixed Casting Time of Reverberation by 0.5 seconds.
Increases Magical Damage against enemies of every size by 15%.
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Base Level at least 115:
Increases damage of Reverberation and Metallic Sound by additional 15%.
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Type: Musical Instrument
Attack: 150
Weight: 0
Weapon Level: 4
Refineable: No
_______________________
Requirement:
Base Level 100
Minstrel classes
_______________________
MATK +180
MATK +5%
_______________________
For each Level of Musical Lesson:
Increases Magical Damage with every element by 1%.
_______________________
Base Level at least 105:
Decreases Metallic Sound skill cooldown by 2 seconds.
Increases damage of Reverberation and Metallic Sound by 25%.
_______________________
Base Level at least 110:
Decreases Fixed Casting Time of Reverberation by 0.5 seconds.
Increases Magical Damage against enemies of every size by 15%.
_______________________
Base Level at least 115:
Increases damage of Reverberation and Metallic Sound by additional 15%.
_______________________
Type: Musical Instrument
Attack: 150
Weight: 0
Weapon Level: 4
Refineable: No
_______________________
Requirement:
Base Level 100
Minstrel classes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Range
1
Job Requirements
Bard/Dancer
Yes
Requirements
Weapon Level
4
Min Level
100
Gender
Male
Scripts
Script .@a = getskilllv("BA_MUSICALLESSON"); bonus bMatkRate,5; bonus2 bMagicAtkEle,Ele_All,.@a; if (BaseLevel>=105) { bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; bonus2 bSkillAtk,"WM_METALICSOUND",25; bonus2 bSkillAtk,"WM_REVERBERATION",25; if (BaseLevel>=110) { bonus2 bSkillFixedCast,"WM_REVERBERATION",-500; bonus2 bMagicAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"WM_METALICSOUND",15; bonus2 bSkillAtk,"WM_REVERBERATION",15; } } }
.@a = getskilllv("BA_MUSICALLESSON");
bonus bMatkRate,5;
bonus2 bMagicAtkEle,Ele_All,.@a;
if (BaseLevel>=105) {
bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
bonus2 bSkillAtk,"WM_METALICSOUND",25;
bonus2 bSkillAtk,"WM_REVERBERATION",25;
if (BaseLevel>=110) {
bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
bonus2 bMagicAddSize,Size_All,15;
if (BaseLevel>=115) {
bonus2 bSkillAtk,"WM_METALICSOUND",15;
bonus2 bSkillAtk,"WM_REVERBERATION",15;
}
}
}