ID #570020
Weapon
Vivatus Fides Harp [2]
Buy Price: N/A
Sell Price: N/A
A harp reborn with the power of true faith through a ritual of purification.
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MATK +210
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Increases damage of Metallic Sound by 10%.
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For each 3 Refine Levels:
MATK +12
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Refine Level +7:
Increases damage of Metallic Sound by additional 20%.
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Refine Level +9:
Decreases Metallic Sound skill cooldown by 2 seconds.
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Refine Level +11:
Increases damage of Metallic Sound by additional 25%.
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Refine Level +12:
Increases Magical Damage with Neutral element by 15%.
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[Bonus by Grade]
[Grade D]: Refine Level +11: Magical Damage against enemies of every element +15%.
[Grade C]: Damage of Metallic Sound +15%.
[Grade B]: MATK +7%.
[Grade A]: SPL +1, S.MATK +1 per 3 Refine Levels.
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Type: Musical Instrument
Attack: 100
Weight: 100
Weapon Level: 5
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Requirement:
Base Level 210
Troubadour
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MATK +210
_______________________
Increases damage of Metallic Sound by 10%.
_______________________
For each 3 Refine Levels:
MATK +12
_______________________
Refine Level +7:
Increases damage of Metallic Sound by additional 20%.
_______________________
Refine Level +9:
Decreases Metallic Sound skill cooldown by 2 seconds.
_______________________
Refine Level +11:
Increases damage of Metallic Sound by additional 25%.
_______________________
Refine Level +12:
Increases Magical Damage with Neutral element by 15%.
_______________________
[Bonus by Grade]
[Grade D]: Refine Level +11: Magical Damage against enemies of every element +15%.
[Grade C]: Damage of Metallic Sound +15%.
[Grade B]: MATK +7%.
[Grade A]: SPL +1, S.MATK +1 per 3 Refine Levels.
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Type: Musical Instrument
Attack: 100
Weight: 100
Weapon Level: 5
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Requirement:
Base Level 210
Troubadour
Equipment Reform
Available through the reform system Vivatus_Weapon_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1000
Range
1
Acquisition method
Equipment reform
Job Requirements
Bard/Dancer
Yes
Requirements
Weapon Level
5
Min Level
210
Gender
Male
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"WM_METALICSOUND",10; bonus bMatk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"WM_METALICSOUND",20; if (.@r>=9) { bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; if (.@r>=11) { bonus2 bSkillAtk,"WM_METALICSOUND",25; if (.@r>=12) { bonus2 bMagicAtkEle,Ele_Neutral,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bMagicAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"WM_METALICSOUND",15; if (.@g >= ENCHANTGRADE_B) { bonus bMatkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bSMatk,(.@r/3); bonus bSpl,(.@r/3); } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"WM_METALICSOUND",10;
bonus bMatk,12*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"WM_METALICSOUND",20;
if (.@r>=9) {
bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
if (.@r>=11) {
bonus2 bSkillAtk,"WM_METALICSOUND",25;
if (.@r>=12) {
bonus2 bMagicAtkEle,Ele_Neutral,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bMagicAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"WM_METALICSOUND",15;
if (.@g >= ENCHANTGRADE_B) {
bonus bMatkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,(.@r/3);
bonus bSpl,(.@r/3);
}
}
}