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ID #570016 Weapon

Thanos Violin-AD [2]

Buy Price: N/A Sell Price: N/A
Thanos' violin remodeled with the addition of Tim Artnard's technology.
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Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds.
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For each 2 Refine Levels:
ATK +10
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For each 3 Refine Levels:
Increases damage of Severe Rainstorm by 3%.
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Refine Level +7:
Decreases Variable Casting Time by 10%.
Increases damage of Severe Rainstorm by additional 15%.
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Refine Level +9:
Decreases After Skill Delay by 10%.
Decreases Severe Rainstorm skill cooldown by 2 seconds.
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Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
Increases Ranged Physical Damage by 15%.
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[Bonus by Grade]
[Grade D]: ATK +2%, Damage of Rhythm Shooting +10%.
[Grade C]: ATK +3%, P.ATK +1.
[Grade B]: Damage of Rhythm Shooting +10%.
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Type: Musical Instrument
Attack: 220
Weight: 100
Weapon Level: 5
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Requirement:
Base Level 190
Minstrel

Equipment Reform

Available through the reform system Thanos_Refine_Hammer

Available through the reform system Plus7_Refine_NPC

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
1000
1
Equipment reform

Job Requirements

Yes

Requirements

5
190
Male

Scripts

.@g = getenchantgrade(); .@r = getrefine(); autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON; bonus bBaseAtk,10*(.@r/2); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/3); if (.@r>=7) { bonus bVariableCastrate,-10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15; if (.@r>=9) { bonus bDelayrate,-10; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bLongAtkRate,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,2; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_B) { bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10; } } }
.@g = getenchantgrade();
.@r = getrefine();
autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON;
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/3);
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
   if (.@r>=9) {
      bonus bDelayrate,-10;
      bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;
      if (.@r>=11) {
         bonus2 bAddSize,Size_All,15;
         bonus bLongAtkRate,15;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,2;
   bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bPAtk,1;
      bonus bAtkRate,3;
      if (.@g >= ENCHANTGRADE_B) {
         bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10;
      }
   }
}
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