ID #570013
Weapon
Poenitentia Chorda [2]
Buy Price: N/A
Sell Price: N/A
A violin containing the pain of bereavement.
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MATK +250
MATK +10%
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Increases damage of Metallic Fury by 10%.
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For each 2 Refine Levels:
Increases damage of Reverberation by 3%.
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Refine Level +7:
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases damage of Reverberation by additional 30%.
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Refine Level +11:
Decreases Fixed Casting Time of Reverberation by 0.5 seconds.
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[Bonus by Grade]
[Grade D]: Damage of Metallic Fury +5%.
[Grade C]: Damage of Metallic Fury +8%, S.MATK +1.
[Grade B]: Damage of Metallic Fury +12%, SPL +1.
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Type: Musical Instrument
Attack: 220
Weight: 110
Weapon Level: 5
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Requirement:
Base Level 230
Troubadour
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MATK +250
MATK +10%
_______________________
Increases damage of Metallic Fury by 10%.
_______________________
For each 2 Refine Levels:
Increases damage of Reverberation by 3%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Reverberation by additional 30%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time of Reverberation by 0.5 seconds.
_______________________
[Bonus by Grade]
[Grade D]: Damage of Metallic Fury +5%.
[Grade C]: Damage of Metallic Fury +8%, S.MATK +1.
[Grade B]: Damage of Metallic Fury +12%, SPL +1.
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Type: Musical Instrument
Attack: 220
Weight: 110
Weapon Level: 5
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Requirement:
Base Level 230
Troubadour
Equipment Reform
Available through the reform system Poenitentia_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1100
Range
1
Acquisition method
Equipment reform
Job Requirements
Bard/Dancer
Yes
Requirements
Weapon Level
5
Min Level
230
Gender
Male
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,10; bonus2 bSkillAtk,"TR_METALIC_FURY",10; bonus2 bSkillAtk,"WM_REVERBERATION",3*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bSkillAtk,"WM_REVERBERATION",30; if (.@r>=11) { bonus2 bSkillFixedCast,"WM_REVERBERATION",-500; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"TR_METALIC_FURY",5; if (.@g >= ENCHANTGRADE_C) { bonus bSMatk,1; bonus2 bSkillAtk,"TR_METALIC_FURY",8; if (.@g >= ENCHANTGRADE_B) { bonus bSpl,1; bonus2 bSkillAtk,"TR_METALIC_FURY",12; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,10;
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
bonus2 bSkillAtk,"WM_REVERBERATION",3*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"WM_REVERBERATION",30;
if (.@r>=11) {
bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"TR_METALIC_FURY",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bSMatk,1;
bonus2 bSkillAtk,"TR_METALIC_FURY",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bSpl,1;
bonus2 bSkillAtk,"TR_METALIC_FURY",12;
}
}
}