ID #570008
Weapon
Illusion Electric Guitar [2]
Buy Price: N/A
Sell Price: N/A
Although the shape is a guitar, steel strings are used, and an amplifier is installed that converts the vibration into electrical vibration by means of magnetic induction.
_______________________
MATK +180
_______________________
For each 2 Refine Levels:
MATK +6
Increases Ranged Physical Damage by 3%.
_______________________
Refine Level +7:
Increases Magical Damage with Neutral element by 10%.
Decreases SP Consumption of Severe Rainstorm by 10%.
_______________________
Refine Level +9:
Increases damage of Reverberation and Severe Rainstorm by 15%.
_______________________
Refine Level +11:
Increases Magical Damage against Water elemental by 10%,
Decreases Severe Rainstorm skill cooldown by 1 second.
_______________________
When equipped with Illusion Muffler;
ATK +30
Refine Level of Illusion Electric Guitar and Illusion Muffler each is +7 or higher:
Increases Ranged Physical Damage by 5%.
Total Refine Level of entire set at least +18:
Increases damage of Severe Rainstorm by 20%.
Total Refine Level of entire set at least +22:
Decreases Severe Rainstorm skill cooldown by 1 second.
_______________________
When equipped with Illusion Shoes,
MATK +40
Refine Level of Illusion Electric Guitar and Illusion Shoes each is +7 or higher:
Increases Magical Damage with Neutral element by 5%.
Total Refine Level of entire set at least +18:
Increases damage of Reverberation by 20%.
Total Refine Level of entire set at least +22:
Decreases Fixed Casting time of Reverberation by 0.5 seconds.
_______________________
Type: Musical Instrument
Attack: 170
Weight: 180
Weapon Level: 4
_______________________
Requirement:
Base Level 120
Minstrel
_______________________
MATK +180
_______________________
For each 2 Refine Levels:
MATK +6
Increases Ranged Physical Damage by 3%.
_______________________
Refine Level +7:
Increases Magical Damage with Neutral element by 10%.
Decreases SP Consumption of Severe Rainstorm by 10%.
_______________________
Refine Level +9:
Increases damage of Reverberation and Severe Rainstorm by 15%.
_______________________
Refine Level +11:
Increases Magical Damage against Water elemental by 10%,
Decreases Severe Rainstorm skill cooldown by 1 second.
_______________________
When equipped with Illusion Muffler;
ATK +30
Refine Level of Illusion Electric Guitar and Illusion Muffler each is +7 or higher:
Increases Ranged Physical Damage by 5%.
Total Refine Level of entire set at least +18:
Increases damage of Severe Rainstorm by 20%.
Total Refine Level of entire set at least +22:
Decreases Severe Rainstorm skill cooldown by 1 second.
_______________________
When equipped with Illusion Shoes,
MATK +40
Refine Level of Illusion Electric Guitar and Illusion Shoes each is +7 or higher:
Increases Magical Damage with Neutral element by 5%.
Total Refine Level of entire set at least +18:
Increases damage of Reverberation by 20%.
Total Refine Level of entire set at least +22:
Decreases Fixed Casting time of Reverberation by 0.5 seconds.
_______________________
Type: Musical Instrument
Attack: 170
Weight: 180
Weapon Level: 4
_______________________
Requirement:
Base Level 120
Minstrel
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1800
Range
1
Job Requirements
Bard/Dancer
Yes
Requirements
Weapon Level
4
Min Level
120
Gender
Male
Scripts
Script .@r = getrefine(); bonus bLongAtkRate,3*(.@r/2); bonus bMatk,6*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",10; } if (.@r>=9) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15; bonus2 bSkillAtk,"WM_REVERBERATION",15; } if (.@r>=11) { bonus2 bMagicAddEle,Ele_Water,10; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; }
.@r = getrefine();
bonus bLongAtkRate,3*(.@r/2);
bonus bMatk,6*(.@r/2);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",10;
}
if (.@r>=9) {
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
bonus2 bSkillAtk,"WM_REVERBERATION",15;
}
if (.@r>=11) {
bonus2 bMagicAddEle,Ele_Water,10;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
}