ID #570002
Weapon
Trumpet Shell [2]
Buy Price: N/A
Sell Price: N/A
A beating trumpet.
It resonates with Ancient Hero's Boots.
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MATK +190
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For each 2 Refine Levels:
MATK +10
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For each 3 Refine Levels:
Increases Magical Damage with Neutral element by 4%.
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Refine Level +9:
Increases damage of Reverberation and Metallic Sound by 10%.
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Refine Level +11:
Decreases Fixed Casting Time of Reverberation by 0.5 seconds.
_______________________
When equipped with Ancient Hero's Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing physical or magical damage.
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Type: Instrument
Attack: 160
Weight: 70
Weapon Level: 4
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Requirement:
Base Level 100
Minstrel
It resonates with Ancient Hero's Boots.
_______________________
MATK +190
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases Magical Damage with Neutral element by 4%.
_______________________
Refine Level +9:
Increases damage of Reverberation and Metallic Sound by 10%.
_______________________
Refine Level +11:
Decreases Fixed Casting Time of Reverberation by 0.5 seconds.
_______________________
When equipped with Ancient Hero's Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing physical or magical damage.
_______________________
Type: Instrument
Attack: 160
Weight: 70
Weapon Level: 4
_______________________
Requirement:
Base Level 100
Minstrel
Available from boxes
Equipment Reform
Available through the reform system Hero_Equipment_Cube
Available through the reform system Hero_Up_Cube_11
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
700
Range
1
Acquisition method
Equipment reform
Job Requirements
Bard/Dancer
Yes
Requirements
Weapon Level
4
Min Level
100
Gender
Male
Scripts
Script .@r = getrefine(); if (.@r>=2) { bonus bMatk,.@r/2*10; } if (.@r>=3) { bonus2 bMagicAtkEle,Ele_Neutral,.@r/3*4; } if (.@r>=9) { bonus2 bSkillAtk,"WM_REVERBERATION",10; bonus2 bSkillAtk,"WM_METALICSOUND",10; } if (.@r>=11) { bonus2 bSkillFixedCast,"WM_REVERBERATION",-500; }
.@r = getrefine();
if (.@r>=2) {
bonus bMatk,.@r/2*10;
}
if (.@r>=3) {
bonus2 bMagicAtkEle,Ele_Neutral,.@r/3*4;
}
if (.@r>=9) {
bonus2 bSkillAtk,"WM_REVERBERATION",10;
bonus2 bSkillAtk,"WM_METALICSOUND",10;
}
if (.@r>=11) {
bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
}