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ID #570000 Weapon

Booster Guitar [2]

Buy Price: N/A Sell Price: N/A
A special Guitar prepared for your rapid growth.
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MATK +160
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ATK +3%
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Increases Magical Damage with Neutral element by 3%.
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For each Refine Level:
ATK +2
MATK +2
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For each 15 Base Level:
ATK +3
MATK +3
(Up to Base Level 180)
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Refine Level +7:
For each Level of Musical Lesson:
Decreases Variable Casting Time by 1%.
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Refine Level +9:
Increases Magical Damage against enemies of every size by 10%.
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When equipped with Elemental Booster Robe, Elemental Booster Muffler, Elemental Booster Shoes and Elemental Booster Earring:
MATK +20
Decreases After Skill Delay by 10%.

For each 15 Base Level:
Increases damage of Reverberation by 1%.
(Up to Base Level 180)

When using Improve Concentration:
Increases damage of Reverberation by additional 20% for 60 seconds.
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When equipped with Ranged Booster Suit, Ranged Booster Manteau, Ranged Booster Boots and Ranged Booster Brooch:
ATK +20
Decreases Severe Rainstorm skill cooldown by 2 seconds.

For each 15 Base Level:
Increases damage of Severe Rainstorm by 1%.
(Up to Base Level 180)

When using Improve Concentration:
Increases damage of Severe Rainstorm by additional 20% for 60 seconds.
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Type: Musical Instrument
Attack: 150
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 100
Minstrel

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
1

Job Requirements

Yes

Requirements

4
100
Male

Scripts

bonus2 bMagicAtkEle,Ele_Neutral,3; bonus bAtkRate,3; .@r = getrefine(); bonus bBaseAtk,.@r*3; bonus bMatk,.@r*3; .@i = min(BaseLevel,180)/15*3; bonus bBaseAtk,.@i; bonus bMatk,.@i; if (.@r>=7) { bonus bVariableCastrate,getskilllv("BA_MUSICALLESSON")*-1; } if (.@r>=9) { bonus2 bAddSize,Size_All,10; bonus2 bMagicAddSize,Size_All,10; }
bonus2 bMagicAtkEle,Ele_Neutral,3;
bonus bAtkRate,3;
.@r = getrefine();
bonus bBaseAtk,.@r*3;
bonus bMatk,.@r*3;
.@i = min(BaseLevel,180)/15*3;
bonus bBaseAtk,.@i;
bonus bMatk,.@i;
if (.@r>=7) {
   bonus bVariableCastrate,getskilllv("BA_MUSICALLESSON")*-1;
}
if (.@r>=9) {
   bonus2 bAddSize,Size_All,10;
   bonus2 bMagicAddSize,Size_All,10;
}
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