ID #560030
Weapon
Precision Fist [2]
Buy Price: N/A
Sell Price: N/A
A knuckled equipped with unholy energy concentrated on the clock tower parts.
It is more difficult to handle than the existing Scrap Fist.
_______________________
For each 2 Refine Levels:
Increases damage of Second Judgement and Second Faith by 7%.
_______________________
For each 3 Refine Levels:
Increases damage of Third Consecration and Third Punish by 8%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 4%.
_______________________
[Bonus by Grade]
[Grade D]: POW +2.
[Grade C]: Damage of Second Judgement and Second Faith +10%.
[Grade B]: P.ATK +2.
_______________________
Type: Knuckle
Attack: 230
Weight: 140
Weapon Level: 5
_______________________
Requirement:
Base Level 220
Inquisitor
It is more difficult to handle than the existing Scrap Fist.
_______________________
For each 2 Refine Levels:
Increases damage of Second Judgement and Second Faith by 7%.
_______________________
For each 3 Refine Levels:
Increases damage of Third Consecration and Third Punish by 8%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 4%.
_______________________
[Bonus by Grade]
[Grade D]: POW +2.
[Grade C]: Damage of Second Judgement and Second Faith +10%.
[Grade B]: P.ATK +2.
_______________________
Type: Knuckle
Attack: 230
Weight: 140
Weapon Level: 5
_______________________
Requirement:
Base Level 220
Inquisitor
Equipment Reform
Available through the reform system Clock_Tower_W_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1400
Range
1
Acquisition method
Equipment reform
Job Requirements
Monk
Yes
Requirements
Weapon Level
5
Min Level
220
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"IQ_SECOND_FAITH",7*(.@r/2); bonus2 bSkillAtk,"IQ_SECOND_JUDGEMENT",7*(.@r/2); bonus2 bSkillAtk,"IQ_THIRD_PUNISH",8*(.@r/3); bonus2 bSkillAtk,"IQ_THIRD_CONSECRATION",8*(.@r/3); bonus bShortAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bPow,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"IQ_SECOND_FAITH",10; bonus2 bSkillAtk,"IQ_SECOND_JUDGEMENT",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"IQ_SECOND_FAITH",7*(.@r/2);
bonus2 bSkillAtk,"IQ_SECOND_JUDGEMENT",7*(.@r/2);
bonus2 bSkillAtk,"IQ_THIRD_PUNISH",8*(.@r/3);
bonus2 bSkillAtk,"IQ_THIRD_CONSECRATION",8*(.@r/3);
bonus bShortAtkRate,4*(.@r/4);
if (.@g >= ENCHANTGRADE_D) {
bonus bPow,2;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IQ_SECOND_FAITH",10;
bonus2 bSkillAtk,"IQ_SECOND_JUDGEMENT",10;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
}
}
}