ID #560025
Weapon
Paradise Sura Claw
Buy Price: N/A
Sell Price: N/A
A pair of high-quality claws made by the Paradise Group.
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ATK +5%
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For each Level of Call Spirits:
Increases Ranged Physical Damage by 2%.
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Base Level at least 105:
Decreases Rampage Blaster skill cooldown by 1 second.
Increases damage of Rampage Blaster and Knuckle Arrow by 25%.
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Base Level at least 110:
Decreases After Skill Delay by 10%.
Increases Physical Damage against enemies of every size by 15%.
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Base Level at least 115:
Increases damage of Rampage Blaster and Knuckle Arrow by additional 15%.
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Type: Knuckle
Attack: 180
Weight: 0
Weapon Level: 4
Refineable: No
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Requirement:
Base Level 100
Sura classes
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ATK +5%
_______________________
For each Level of Call Spirits:
Increases Ranged Physical Damage by 2%.
_______________________
Base Level at least 105:
Decreases Rampage Blaster skill cooldown by 1 second.
Increases damage of Rampage Blaster and Knuckle Arrow by 25%.
_______________________
Base Level at least 110:
Decreases After Skill Delay by 10%.
Increases Physical Damage against enemies of every size by 15%.
_______________________
Base Level at least 115:
Increases damage of Rampage Blaster and Knuckle Arrow by additional 15%.
_______________________
Type: Knuckle
Attack: 180
Weight: 0
Weapon Level: 4
Refineable: No
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Requirement:
Base Level 100
Sura classes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Range
1
Job Requirements
Monk
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@a = getskilllv("MO_CALLSPIRITS"); bonus bAtkRate,5; bonus bLongAtkRate,2*.@a; if (BaseLevel>=105) { bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000; bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",25; bonus2 bSkillAtk,"SR_KNUCKLEARROW",25; if (BaseLevel>=110) { bonus bDelayrate,-10; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15; bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; } } }
.@a = getskilllv("MO_CALLSPIRITS");
bonus bAtkRate,5;
bonus bLongAtkRate,2*.@a;
if (BaseLevel>=105) {
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",25;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",25;
if (BaseLevel>=110) {
bonus bDelayrate,-10;
bonus2 bAddSize,Size_All,15;
if (BaseLevel>=115) {
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15;
bonus2 bSkillAtk,"SR_KNUCKLEARROW",15;
}
}
}