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ID #560013 Weapon

Poenitentia Ungula [2]

Buy Price: N/A Sell Price: N/A
A pair of knuckles containing the pain of bereavement.
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ATK +10%
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Increases damage of Explosion Blaster by 10%.
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For each 2 Refine Levels:
Increases damage of Rampage Blaster by 3%.
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Refine Level +7:
Decreases SP Consumption of Rampage Blaster by 15%.
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Refine Level +9:
Increases damage of Rampage Blaster by additional 30%.
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Refine Level +11:
Decreases Rampage Blaster skill cooldown by 1 second.
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[Bonus by Grade]
[Grade D]: Damage of Explosion Blaster +5%.
[Grade C]: Damage of Explosion Blaster +8%, P.ATK +1.
[Grade B]: Damage of Explosion Blaster +12%, POW +1.
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Type: Knuckle
Attack: 230
Weight: 150
Weapon Level: 5
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Requirement:
Base Level 230
Inquisitor

Equipment Reform

Available through the reform system Poenitentia_Hammer

Available through the reform system Plus7_Refine_NPC

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
1500
1
Equipment reform

Job Requirements

Yes

Requirements

5
230

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10; bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",3*(.@r/2); if (.@r>=7) { bonus2 bSkillUseSPrate,"SR_RAMPAGEBLASTER",15; if (.@r>=9) { bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",30; if (.@r>=11) { bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",8; if (.@g >= ENCHANTGRADE_B) { bonus bPow,1; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",12; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",3*(.@r/2);
if (.@r>=7) {
   bonus2 bSkillUseSPrate,"SR_RAMPAGEBLASTER",15;
   if (.@r>=9) {
      bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",30;
      if (.@r>=11) {
         bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",5;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bPAtk,1;
      bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",8;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPow,1;
         bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",12;
      }
   }
}
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