ID #560004
Weapon
Ira Fist [2]
Buy Price: N/A
Sell Price: N/A
It was an ordinary glove used for various tasks,
but was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Lightning Ride by 15%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Howling of Lion by 15%.
_______________________
Refine Level +9:
Decreases Howling of Lion skll cooldown by 2 seconds.
_______________________
Refine Level +11:
Increases damage of Lightning Ride and Howling of Lion by additional 15%.
_______________________
Type: Knuckle
Attack: 200
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Sura
but was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Lightning Ride by 15%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Howling of Lion by 15%.
_______________________
Refine Level +9:
Decreases Howling of Lion skll cooldown by 2 seconds.
_______________________
Refine Level +11:
Increases damage of Lightning Ride and Howling of Lion by additional 15%.
_______________________
Type: Knuckle
Attack: 200
Weight: 80
Weapon Level: 4
_______________________
Requirement:
Base Level 150
Sura
Monster Drops
Normal Drops
Broken Beta
Rate: 1.5%
Broken Warehouse Manager
Rate: 2.5%
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
800
Range
1
Job Requirements
Monk
Yes
Requirements
Weapon Level
4
Min Level
150
Scripts
Script .@r = getrefine(); bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",15; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"SR_HOWLINGOFLION",15; } if (.@r>=9) { bonus2 bSkillCooldown,"SR_HOWLINGOFLION",-2000; } if (.@r>=11) { bonus2 bSkillAtk,"SR_HOWLINGOFLION",10; bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",10; }
.@r = getrefine();
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",15;
bonus bBaseAtk,12*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"SR_HOWLINGOFLION",15;
}
if (.@r>=9) {
bonus2 bSkillCooldown,"SR_HOWLINGOFLION",-2000;
}
if (.@r>=11) {
bonus2 bSkillAtk,"SR_HOWLINGOFLION",10;
bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",10;
}