ID #5592
Armor
Sigrun's Wings
Buy Price: N/A
Sell Price: N/A
Ear adornments that symbolize rebirth. They have the ability to change its effects depending on the job of the wearer.
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When equipped by Swordman, Merchant, Thief or Taekwon:
ASPD +1
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When equipped by Mage, Acolyte, Ninja or Soul Linker:
MATK +5
Increases Healing skills effectiveness by 2%.
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When equipped by Archer or Gunslinger:
Increases Ranged Physical Damage by 2%.
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When equipped by Novice:
MaxHP +120
MaxSP +60
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Type: Headgear
Defense: 2
Position: Middle
Weight: 10
Armor Level: 1
Refineable: No
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Requirement: None
_______________________
When equipped by Swordman, Merchant, Thief or Taekwon:
ASPD +1
_______________________
When equipped by Mage, Acolyte, Ninja or Soul Linker:
MATK +5
Increases Healing skills effectiveness by 2%.
_______________________
When equipped by Archer or Gunslinger:
Increases Ranged Physical Damage by 2%.
_______________________
When equipped by Novice:
MaxHP +120
MaxSP +60
_______________________
Type: Headgear
Defense: 2
Position: Middle
Weight: 10
Armor Level: 1
Refineable: No
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Requirement: None
Available from boxes
Basic Information
Type
Armor
Weight
100
Defense
2
Requirements
Armor Level
1
Min Level
1
Scripts
Script if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief || (BaseJob == Job_Taekwon && Class!=Job_Soul_Linker)) bonus bAspd,1; else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) { bonus bMatk,5; bonus bHealPower,2; } else if (BaseClass == Job_Archer || BaseClass == Job_Gunslinger) bonus bLongAtkRate,2; else if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice) { bonus bMaxHP,120; bonus bMaxSP,60; }
if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief || (BaseJob == Job_Taekwon && Class!=Job_Soul_Linker))
bonus bAspd,1;
else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) {
bonus bMatk,5;
bonus bHealPower,2;
} else if (BaseClass == Job_Archer || BaseClass == Job_Gunslinger)
bonus bLongAtkRate,2;
else if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice) {
bonus bMaxHP,120;
bonus bMaxSP,60;
}