ID #550150
Weapon
Furious Specter [2]
Buy Price: N/A
Sell Price: N/A
A one-handed staff imbued with the power of illusions without a distinct form.
_______________________
Indestructible in battle
_______________________
MATK +185
_______________________
Increases damage of Mystery Illusion by 5%.
_______________________
Base Level at least 210:
MATK +4%, MATK +40.
_______________________
Base Level at least 220:
Increases damage of Soul Vulcan Strike by 5%.
_______________________
Base Level at least 230:
Increases Magical Damage against enemies of every size by 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Shadow and Ghost element by 10%.
_______________________
Refine Level +9:
Increases damage of Mystery Illusion by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Soul Vulcan Strike by additional 10%.
_______________________
When equipped with Furious Boots:
Increases damage of Soul Vulcan Strike by 20%.
_______________________
[Bonus by Grade]
[Grade D]: Magical Damage with Shadow and Ghost element +10%.
[Grade C]: Damage of Mystery Illusion +10%.
[Grade B]: Damage of Soul Vulcan Strike +10%.
[Grade A]: MATK +3%, S.MATK +3 per 2 Refine Levels.
_______________________
Type: One-Handed Staff
Attack: 100
Weight: 140
Weapon Level: 5
_______________________
Requirement:
Base Level 205
Arch Mage
_______________________
Indestructible in battle
_______________________
MATK +185
_______________________
Increases damage of Mystery Illusion by 5%.
_______________________
Base Level at least 210:
MATK +4%, MATK +40.
_______________________
Base Level at least 220:
Increases damage of Soul Vulcan Strike by 5%.
_______________________
Base Level at least 230:
Increases Magical Damage against enemies of every size by 10%.
_______________________
Refine Level +7:
Increases Magical Damage with Shadow and Ghost element by 10%.
_______________________
Refine Level +9:
Increases damage of Mystery Illusion by additional 10%.
_______________________
Refine Level +10:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Soul Vulcan Strike by additional 10%.
_______________________
When equipped with Furious Boots:
Increases damage of Soul Vulcan Strike by 20%.
_______________________
[Bonus by Grade]
[Grade D]: Magical Damage with Shadow and Ghost element +10%.
[Grade C]: Damage of Mystery Illusion +10%.
[Grade B]: Damage of Soul Vulcan Strike +10%.
[Grade A]: MATK +3%, S.MATK +3 per 2 Refine Levels.
_______________________
Type: One-Handed Staff
Attack: 100
Weight: 140
Weapon Level: 5
_______________________
Requirement:
Base Level 205
Arch Mage
Equipment Reform
Available through the reform system Refine_Furious
- HD Etherdeocon × 10
- Enriched Etherdeocon × 20
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1400
Range
1
Acquisition method
Equipment reform
Job Requirements
Wizard
Yes
Requirements
Weapon Level
5
Min Level
205
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",5; if (BaseLevel>=210) { bonus bMatkRate,4; bonus bMatk,40; } if (BaseLevel>=220) { bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",5; } if (BaseLevel>=230) { bonus2 bMagicAddSize,Size_All,10; } if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Ghost,10; bonus2 bMagicAtkEle,Ele_Dark,10; if (.@r>=9) { bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",10; if (.@r>=10) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10; } } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_Ghost,10; bonus2 bMagicAtkEle,Ele_Dark,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,3*(.@r/2); bonus bMatkRate,3*(.@r/2); } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",5;
if (BaseLevel>=210) {
bonus bMatkRate,4;
bonus bMatk,40;
}
if (BaseLevel>=220) {
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",5;
}
if (BaseLevel>=230) {
bonus2 bMagicAddSize,Size_All,10;
}
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Ghost,10;
bonus2 bMagicAtkEle,Ele_Dark,10;
if (.@r>=9) {
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",10;
if (.@r>=10) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_Ghost,10;
bonus2 bMagicAtkEle,Ele_Dark,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10;
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,3*(.@r/2);
bonus bMatkRate,3*(.@r/2);
}
}
}
}