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ID #550082 Weapon

Freedom Stick-LT [2]

Buy Price: N/A Sell Price: N/A
An improved version of the one-handed staff used by any hero regardless of form.
Resonates with Hero's Boots-LT.
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MATK +210
MATK +5%
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Base Level at least 210:
SPL +2, S.MATK +1.
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For each 2 Refine Levels:
MATK +15
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For each 3 Refine Levels:
Increases damage of Heaven's Drive by 30%.
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Refine Level +7:
Increases Magical Damage against enemies of every element by 15%.
Enables the use of Level 5 Psychic Wave.
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Refine Level +9:
Increases damage of Psychic Wave by 20%.
Decreases Variable Casting Time by 15%.
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Refine Level +11:
Increases Magical Damage with Earth and Neutral element by 20%.
Decreases Variable Casting Time by additional 5%.
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When equipped with Hero's Boots-LT:
MATK +10%, S.MATK +2.
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[Bonus by Grade]
[Grade D]: MATK +3%
[Grade C]: Magical Damage of Earth and Neutral element +15%. S.MATK +1
[Grade B]: SPL +3, S.MATK +2.
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Type: One-Handed Staff
Attack: 100
Weight: 100
Weapon Level: 5
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Requirement:
Base Level 190
Novice

Equipment Reform

Available through the reform system Hero_Weapon_Hammer_6

Available through the reform system Plus7_Refine_NPC

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
1000
1
Equipment reform

Job Requirements

Yes
Yes

Requirements

5
190

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,5; bonus bMatk,210; if (BaseLevel>=210) { bonus bSMatk,1; bonus bSpl,2; } if (.@r>=7) { skill "SO_PSYCHIC_WAVE",5; bonus2 bMagicAddEle,Ele_All,15; if (.@r>=9) { bonus bVariableCastrate,-15; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Neutral,20; bonus2 bMagicAtkEle,Ele_Earth,20; bonus bVariableCastrate,-5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMatkRate,3; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_Neutral,15; bonus2 bMagicAtkEle,Ele_Earth,15; bonus bSMatk,1; if (.@g>=ENCHANTGRADE_B) { bonus bSMatk,2; bonus bSpl,3; } } } bonus bMatk,15*(.@r/2); bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30*(.@r/3);
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
bonus bMatk,210;
if (BaseLevel>=210) {
   bonus bSMatk,1;
   bonus bSpl,2;
}
if (.@r>=7) {
   skill "SO_PSYCHIC_WAVE",5;
   bonus2 bMagicAddEle,Ele_All,15;
   if (.@r>=9) {
      bonus bVariableCastrate,-15;
      bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20;
      if (.@r>=11) {
         bonus2 bMagicAtkEle,Ele_Neutral,20;
         bonus2 bMagicAtkEle,Ele_Earth,20;
         bonus bVariableCastrate,-5;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMatkRate,3;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_Neutral,15;
      bonus2 bMagicAtkEle,Ele_Earth,15;
      bonus bSMatk,1;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bSMatk,2;
         bonus bSpl,3;
      }
   }
}
bonus bMatk,15*(.@r/2);
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30*(.@r/3);
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