ID #550076
Weapon
Electric Fox-OSAD [2]
Buy Price: N/A
Sell Price: N/A
A upgraded version of a foxtail-shaped machine made of numerous wires.
It seems that the use of micro-fine wires hits each other and dissipates static electricity.
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Indestructible in battle
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MATK +350
MATK +10%
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Refine Level +7:
Increases damage of Silvervine Stem Spear by 30%.
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Refine Level +9:
Decreases Variable Casting Time by 10%.
Increases Magical Damage with Earth, Fire, Water, Ghost and Neutral element by 20%.
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Refine Level +11:
Increases damage of Catnip Meteor by 45%.
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Type: One-Handed Staff
Attack: 250
Weight: 120
Weapon Level: 5
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Requirement:
Base Level 170
Summoner (Doram)
It seems that the use of micro-fine wires hits each other and dissipates static electricity.
_______________________
Indestructible in battle
_______________________
MATK +350
MATK +10%
_______________________
Refine Level +7:
Increases damage of Silvervine Stem Spear by 30%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
Increases Magical Damage with Earth, Fire, Water, Ghost and Neutral element by 20%.
_______________________
Refine Level +11:
Increases damage of Catnip Meteor by 45%.
_______________________
Type: One-Handed Staff
Attack: 250
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 170
Summoner (Doram)
Equipment Reform
Available through the reform system Plus7_Refine_NPC
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1200
Range
1
Acquisition method
Equipment reform
Requirements
Weapon Level
5
Min Level
170
Scripts
Script .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,7; if (.@r>=7) { bonus2 bSkillAtk,"SU_SV_STEMSPEAR",30; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Neutral,20; bonus2 bMagicAtkEle,Ele_Fire,20; bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Water,20; bonus2 bMagicAtkEle,Ele_Wind,20; bonus2 bMagicAtkEle,Ele_Ghost,20; bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"SU_CN_METEOR",45; } } }
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,7;
if (.@r>=7) {
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",30;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Neutral,20;
bonus2 bMagicAtkEle,Ele_Fire,20;
bonus2 bMagicAtkEle,Ele_Earth,20;
bonus2 bMagicAtkEle,Ele_Water,20;
bonus2 bMagicAtkEle,Ele_Wind,20;
bonus2 bMagicAtkEle,Ele_Ghost,20;
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"SU_CN_METEOR",45;
}
}
}