ID #550075
Weapon
Rutilus Stick-OSAD [2]
Buy Price: N/A
Sell Price: N/A
An upgraded Staff equipped with a red glowing orb.
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Indestructible in battle
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MATK +175
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Increases Magical Damage against Neutral and Earth elemental by 10%.
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Refine Level +7:
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases Magical Damage with Neutral and Fire element by 30%.
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Refine Level +11:
Decreases After Skill Delay by 15%.
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Type: One-Handed Staff
Attack: 80
Weight: 90
Weapon Level: 5
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Requirement:
Base Level 170
Novice, Magician, Acolyte and Soul Linker classes
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Indestructible in battle
_______________________
MATK +175
_______________________
Increases Magical Damage against Neutral and Earth elemental by 10%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with Neutral and Fire element by 30%.
_______________________
Refine Level +11:
Decreases After Skill Delay by 15%.
_______________________
Type: One-Handed Staff
Attack: 80
Weight: 90
Weapon Level: 5
_______________________
Requirement:
Base Level 170
Novice, Magician, Acolyte and Soul Linker classes
Equipment Reform
Available through the reform system Plus7_Refine_NPC
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
900
Range
1
Acquisition method
Equipment reform
Job Requirements
Acolyte
Yes
Mage
Yes
Monk
Yes
Novice
Yes
Priest
Yes
Sage
Yes
Soul Linker
Yes
Super Novice
Yes
Wizard
Yes
Requirements
Weapon Level
5
Min Level
170
Scripts
Script .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bMagicAddEle,Ele_Neutral,10; bonus2 bMagicAddEle,Ele_Earth,10; if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Fire,30; bonus2 bMagicAtkEle,Ele_Neutral,30; if (.@r>=11) { bonus bDelayrate,-15; } } }
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bMagicAddEle,Ele_Neutral,10;
bonus2 bMagicAddEle,Ele_Earth,10;
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Fire,30;
bonus2 bMagicAtkEle,Ele_Neutral,30;
if (.@r>=11) {
bonus bDelayrate,-15;
}
}
}