ID #550067
Weapon
Meow Meow Foxtail-LT [2]
Buy Price: N/A
Sell Price: N/A
An improved version of the mysterious foxtail that makes a meowmeow sound whenever it is shaken.
Seeing the softer shaking, it began to show its original power.
Resonates with Hero's Boots-LT.
_______________________
Indestructible in battle
_______________________
MATK +350
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Base Level at least 210:
POW +2, SPL +2, P.ATK +1, S.MATK +1
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For each 2 Refine Levels:
ATK +15, MATK +15
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For each 3 Refine Levels:
ATK +2%, MATK +2%
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Refine Level +7:
Increases damage of Picky Peck and Silvervine Stem Spear by 15%.
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Refine Level +9:
Decreases Variable Casting Time by 15%.
Decreases Catnip Meteor skill cooldown by 2 seconds.
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Refine Level +11:
Increases damage of Lunatic Carrot Beat and Catnip Meteor by 50%.
Increases Physical and Magical Damage against enemies of every size by 15%.
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When equipped with Hero's Boots-LT:
ATK +10%, MATK +10%
P.ATK +2, S.MATK +2
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[Bonus by Grade]
[Grade D]: ATK +3%, MATK +3%
[Grade C]: Ranged Physical Damage and Magical Damage with every Element +15%. P.ATK +1, S.MATK +1
[Grade B]: POW +3, SPL +3, P.ATK +2, S.MATK +2.
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Type: One-Handed Staff
Attack: 350
Weight: 120
Weapon Level: 5
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Requirement:
Base Level 190
Summoner (Doram) classes
Seeing the softer shaking, it began to show its original power.
Resonates with Hero's Boots-LT.
_______________________
Indestructible in battle
_______________________
MATK +350
_______________________
Base Level at least 210:
POW +2, SPL +2, P.ATK +1, S.MATK +1
_______________________
For each 2 Refine Levels:
ATK +15, MATK +15
_______________________
For each 3 Refine Levels:
ATK +2%, MATK +2%
_______________________
Refine Level +7:
Increases damage of Picky Peck and Silvervine Stem Spear by 15%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 15%.
Decreases Catnip Meteor skill cooldown by 2 seconds.
_______________________
Refine Level +11:
Increases damage of Lunatic Carrot Beat and Catnip Meteor by 50%.
Increases Physical and Magical Damage against enemies of every size by 15%.
_______________________
When equipped with Hero's Boots-LT:
ATK +10%, MATK +10%
P.ATK +2, S.MATK +2
_______________________
[Bonus by Grade]
[Grade D]: ATK +3%, MATK +3%
[Grade C]: Ranged Physical Damage and Magical Damage with every Element +15%. P.ATK +1, S.MATK +1
[Grade B]: POW +3, SPL +3, P.ATK +2, S.MATK +2.
_______________________
Type: One-Handed Staff
Attack: 350
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Summoner (Doram) classes
Equipment Reform
Available through the reform system Hero_Weapon_Hammer_6
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1200
Range
1
Acquisition method
Equipment reform
Requirements
Weapon Level
5
Min Level
190
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; if (BaseLevel>=210) { bonus bPAtk,1; bonus bSMatk,1; bonus bPow,2; bonus bSpl,2; } if (.@r>=7) { bonus2 bSkillAtk,"SU_SV_STEMSPEAR",40; bonus2 bSkillAtk,"SU_PICKYPECK",40; if (.@r>=9) { bonus bVariableCastrate,-10; bonus2 bSkillCooldown,"SU_CN_METEOR",-2000; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",50; bonus2 bSkillAtk,"SU_CN_METEOR",50; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; bonus bMatkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_All,15; bonus bLongAtkRate,15; bonus bPAtk,1; bonus bSMatk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bPow,3; bonus bSpl,3; } } } bonus bMatk,15*(.@r/2); bonus bBaseAtk,15*(.@r/2); bonus bAtkRate,2*(.@r/3); bonus bMatkRate,2*(.@r/3);
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bSMatk,1;
bonus bPow,2;
bonus bSpl,2;
}
if (.@r>=7) {
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",40;
bonus2 bSkillAtk,"SU_PICKYPECK",40;
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus2 bSkillCooldown,"SU_CN_METEOR",-2000;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",50;
bonus2 bSkillAtk,"SU_CN_METEOR",50;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus bAtkRate,3;
bonus bMatkRate,3;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bMagicAtkEle,Ele_All,15;
bonus bLongAtkRate,15;
bonus bPAtk,1;
bonus bSMatk,1;
if (.@g >= ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bSMatk,2;
bonus bPow,3;
bonus bSpl,3;
}
}
}
bonus bMatk,15*(.@r/2);
bonus bBaseAtk,15*(.@r/2);
bonus bAtkRate,2*(.@r/3);
bonus bMatkRate,2*(.@r/3);