ID #550050
Weapon
Lunatic Picky Booster Foxtail
Buy Price: N/A
Sell Price: N/A
A foxtail designed to help adventurers grow.
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Cannot be refined normally.
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Indestructible in battle
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ATK +2%
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For each Refine Level:
ATK +3
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For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)
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Refine Level +7:
For each Level of Picky Peck:
Increases Ranged Physical Damage by 2%.
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Refine Level +9:
Increases Ranged Physical Damage by additional 10%.
Increases damage of Picky Peck and Lunatic Carrot Beat by 25%.
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Refine Level +11:
Increases Ranged Physical Damage by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
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Refine Level +13:
Increases damage of Picky Peck and Lunatic Carrot Beat by additional 15%.
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Type: One-Handed Staff
Attack: 280
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 100
Summoner (Doram)
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Cannot be refined normally.
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Indestructible in battle
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ATK +2%
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For each Refine Level:
ATK +3
_______________________
For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)
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Refine Level +7:
For each Level of Picky Peck:
Increases Ranged Physical Damage by 2%.
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Refine Level +9:
Increases Ranged Physical Damage by additional 10%.
Increases damage of Picky Peck and Lunatic Carrot Beat by 25%.
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Refine Level +11:
Increases Ranged Physical Damage by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
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Refine Level +13:
Increases damage of Picky Peck and Lunatic Carrot Beat by additional 15%.
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Type: One-Handed Staff
Attack: 280
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 100
Summoner (Doram)
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Range
1
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,2; bonus bBaseAtk,3*.@r; bonus bBaseAtk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bLongAtkRate,2*getskilllv("SU_PICKYPECK"); if (.@r>=9) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",25; bonus2 bSkillAtk,"SU_PICKYPECK",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bLongAtkRate,10; if (.@r>=13) { bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",15; bonus2 bSkillAtk,"SU_PICKYPECK",15; } } } }
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,2;
bonus bBaseAtk,3*.@r;
bonus bBaseAtk,3*(min(BaseLevel,195)/15);
if (.@r>=7) {
bonus bLongAtkRate,2*getskilllv("SU_PICKYPECK");
if (.@r>=9) {
bonus bLongAtkRate,10;
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",25;
bonus2 bSkillAtk,"SU_PICKYPECK",25;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus bLongAtkRate,10;
if (.@r>=13) {
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",15;
bonus2 bSkillAtk,"SU_PICKYPECK",15;
}
}
}
}