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ID #550045 Weapon

Shadow Staff-LT [2]

Buy Price: N/A Sell Price: N/A
An improved version of the old staff said to have been used by ancient heroes.
Resonates with Hero's Boots-LT.
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MATK +195
MATK +5%
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Base Level at least 210:
SPL +2, S.MATK +1.
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For each 2 Refine Levels:
MATK +15
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For each 3 Refine Levels:
Increases damage of Earth Grave by 12%.
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Refine Level +7:
Increases Magical Damage with Neutral, Earth and Poison element by 15%.
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Refine Level +9:
Increases damage of Psychic Wave and Poison Buster by 35%.
Decreases Variable Casting Time by 15%.
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Refine Level +11:
Increases damage of Psychic Wave and Poison Buster by additional 15%.
Decreases Psychic Wave skill cooldown by 1 second.
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When equipped with Hero's Boots-LT:
MATK +10%, S.MATK +2.
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[Bonus by Grade]
[Grade D]: MATK +3%
[Grade C]: Magical Damage of Neutral, Earth and Poison element +15%. S.MATK +1
[Grade B]: SPL +3, S.MATK +2.
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Type: One-Handed Staff
Attack: 40
Weight: 75
Weapon Level: 5
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Requirement:
Base Level 190
Sorcerer classes

Equipment Reform

Available through the reform system Hero_Weapon_Hammer_2

Available through the reform system Plus7_Refine_NPC

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
750
1
Equipment reform

Job Requirements

Yes

Requirements

5
190

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,5; if (BaseLevel>=210) { bonus bSMatk,1; bonus bSpl,2; } if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Neutral,15; bonus2 bMagicAtkEle,Ele_Poison,15; bonus2 bMagicAtkEle,Ele_Earth,15; if (.@r>=9) { bonus bVariableCastrate,-15; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",35; bonus2 bSkillAtk,"SO_POISON_BUSTER",35; if (.@r>=11) { bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; bonus2 bSkillAtk,"SO_POISON_BUSTER",15; } } } if (.@g >= ENCHANTGRADE_D) { bonus bMatkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_Neutral,15; bonus2 bMagicAtkEle,Ele_Poison,15; bonus2 bMagicAtkEle,Ele_Earth,15; bonus bSMatk,1; if (.@g >= ENCHANTGRADE_B) { bonus bSMatk,2; bonus bSpl,3; } } } bonus bMatk,15*(.@r/2); bonus2 bSkillAtk,"SO_EARTHGRAVE",12*(.@r/3);
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
if (BaseLevel>=210) {
   bonus bSMatk,1;
   bonus bSpl,2;
}
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Neutral,15;
   bonus2 bMagicAtkEle,Ele_Poison,15;
   bonus2 bMagicAtkEle,Ele_Earth,15;
   if (.@r>=9) {
      bonus bVariableCastrate,-15;
      bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",35;
      bonus2 bSkillAtk,"SO_POISON_BUSTER",35;
      if (.@r>=11) {
         bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
         bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
         bonus2 bSkillAtk,"SO_POISON_BUSTER",15;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_Neutral,15;
      bonus2 bMagicAtkEle,Ele_Poison,15;
      bonus2 bMagicAtkEle,Ele_Earth,15;
      bonus bSMatk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSMatk,2;
         bonus bSpl,3;
      }
   }
}
bonus bMatk,15*(.@r/2);
bonus2 bSkillAtk,"SO_EARTHGRAVE",12*(.@r/3);
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