ID #550044
Weapon
Paradise Super Novice Wand
Buy Price: N/A
Sell Price: N/A
A high-quality one-handed staff made by the Paradise Group.
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MATK +180
MATK +5%
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Indestructible in battle
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For each Level of Increase SP Recovery:
Decreases Variable Casting Time by 1%.
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Base Level at least 105:
Increases Magical Damage with Water, Wind, Earth and Fire element by 10%.
Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt and Heaven's Drive by 25%.
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Base Level at least 110:
Increases Magical Damage with Water, Wind, Earth and Fire element by additional 10%.
Increases Magical Damage against enemies of every size by 15%.
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Base Level at least 115:
Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt and Heaven's Drive by additional 15%.
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Type: One-Handed Staff
Attack: 100
Weight: 0
Weapon Level: 4
Refineable: No
_______________________
Requirement:
Base Level 100
Super Novice classes
_______________________
MATK +180
MATK +5%
_______________________
Indestructible in battle
_______________________
For each Level of Increase SP Recovery:
Decreases Variable Casting Time by 1%.
_______________________
Base Level at least 105:
Increases Magical Damage with Water, Wind, Earth and Fire element by 10%.
Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt and Heaven's Drive by 25%.
_______________________
Base Level at least 110:
Increases Magical Damage with Water, Wind, Earth and Fire element by additional 10%.
Increases Magical Damage against enemies of every size by 15%.
_______________________
Base Level at least 115:
Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt and Heaven's Drive by additional 15%.
_______________________
Type: One-Handed Staff
Attack: 100
Weight: 0
Weapon Level: 4
Refineable: No
_______________________
Requirement:
Base Level 100
Super Novice classes
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Range
1
Job Requirements
Novice
Yes
Super Novice
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@l = BaseLevel; .@a = getskilllv("MG_SRECOVERY"); bonus bMatkRate,5; bonus bUnbreakableWeapon; bonus bVariableCastrate,-1*.@a; if (.@l>=105) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bSkillAtk,"MG_FIREBOLT",25; bonus2 bSkillAtk,"MG_COLDBOLT",25; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",25; bonus2 bSkillAtk,"MG_FIREBALL",25; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",25; if (.@l>=110) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAddSize,Size_All,15; if (.@l>=115) { bonus2 bSkillAtk,"MG_FIREBOLT",15; bonus2 bSkillAtk,"MG_COLDBOLT",15; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15; bonus2 bSkillAtk,"MG_FIREBALL",15; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",15; } } }
.@l = BaseLevel;
.@a = getskilllv("MG_SRECOVERY");
bonus bMatkRate,5;
bonus bUnbreakableWeapon;
bonus bVariableCastrate,-1*.@a;
if (.@l>=105) {
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bSkillAtk,"MG_FIREBOLT",25;
bonus2 bSkillAtk,"MG_COLDBOLT",25;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",25;
bonus2 bSkillAtk,"MG_FIREBALL",25;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",25;
if (.@l>=110) {
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAddSize,Size_All,15;
if (.@l>=115) {
bonus2 bSkillAtk,"MG_FIREBOLT",15;
bonus2 bSkillAtk,"MG_COLDBOLT",15;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15;
bonus2 bSkillAtk,"MG_FIREBALL",15;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",15;
}
}
}