ID #550042
Weapon
Paradise Summoner Foxtail
Buy Price: N/A
Sell Price: N/A
A high-quality foxtail made by the Paradise Group.
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ATK +5%
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Indestructible in battle
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For each Level of Picky Peck:
Increases Ranged Physical Damage by 1%.
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Base Level at least 105:
Increases Attack Speed (decreases After Attack Delay by 10%).
Increases damage of Picky Peck and Spirit of Savage by 25%.
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Base Level at least 110:
Increases Ranged Physical Damage by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
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Base Level at least 115:
Increases damage of Picky Peck and Spirit of Savage by additional 15%.
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Type: One-Handed Staff
Attack: 300
Weight: 0
Weapon Level: 4
Refineable: No
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Requirement:
Base Level 100
Summoner (Doram)
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ATK +5%
_______________________
Indestructible in battle
_______________________
For each Level of Picky Peck:
Increases Ranged Physical Damage by 1%.
_______________________
Base Level at least 105:
Increases Attack Speed (decreases After Attack Delay by 10%).
Increases damage of Picky Peck and Spirit of Savage by 25%.
_______________________
Base Level at least 110:
Increases Ranged Physical Damage by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
_______________________
Base Level at least 115:
Increases damage of Picky Peck and Spirit of Savage by additional 15%.
_______________________
Type: One-Handed Staff
Attack: 300
Weight: 0
Weapon Level: 4
Refineable: No
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Requirement:
Base Level 100
Summoner (Doram)
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Range
1
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@l = BaseLevel; .@a = getskilllv("SU_PICKYPECK"); bonus bAtkRate,5; bonus bUnbreakableWeapon; bonus bLongAtkRate,2*.@a; if (.@l>=105) { bonus bAspdRate,10; bonus2 bSkillAtk,"SU_PICKYPECK",25; bonus2 bSkillAtk,"SU_SVG_SPIRIT",25; if (.@l>=110) { bonus bLongAtkRate,10; bonus2 bAddSize,Size_All,15; if (.@l>=115) { bonus2 bSkillAtk,"SU_PICKYPECK",15; bonus2 bSkillAtk,"SU_SVG_SPIRIT",15; } } }
.@l = BaseLevel;
.@a = getskilllv("SU_PICKYPECK");
bonus bAtkRate,5;
bonus bUnbreakableWeapon;
bonus bLongAtkRate,2*.@a;
if (.@l>=105) {
bonus bAspdRate,10;
bonus2 bSkillAtk,"SU_PICKYPECK",25;
bonus2 bSkillAtk,"SU_SVG_SPIRIT",25;
if (.@l>=110) {
bonus bLongAtkRate,10;
bonus2 bAddSize,Size_All,15;
if (.@l>=115) {
bonus2 bSkillAtk,"SU_PICKYPECK",15;
bonus2 bSkillAtk,"SU_SVG_SPIRIT",15;
}
}
}