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ID #550030 Weapon

Illusion Thorn Staff of Darkness [2]

Buy Price: N/A Sell Price: N/A
It is a staff surrounded by thorn vines and has a strong magical meaning.
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Indestructible in battle
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MATK +180
INT +3
DEX +3
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For each Refine Level:
Ignores magical defense of enemies of monsters of every race, except Players, by 3%.
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For each 2 Refine Levels:
Decreases After Skill Delay by 3%.
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Refine Level +7:
MATK +7%
Decreases Variable Casting Time by 7%.
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Refine Level +9:
Increases Magical Damage against enemies of Holy element and monsters of Angel race by 20%.
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Refine Level +11:
Increases Magical Damage with Poison, Shadow, Undead and Ghost element by 15%.
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When equipped with Illusion Morpheus's Hood:
MATK +20

Refine Level of Illusion Thorny Staff of Darkness and Illusion Morpheus's Hood is +7 or higher:
Increases Magical Damage against enemies of every element by 10%.

Total Refine Level of entire set at least +18:
Increases Magical Damage against enemies of Shadow element and monsters of Demon race by 20%.

Total Refine Level of entire set at least +22:
Increases Magical Damage against enemies of every size by 15%.
Decreases Fixed Casting Time by 0.5 seconds.
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Type: One-Handed Staff
Attack: 60
Element:Shadow
Weight: 120
Weapon Level: 4
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Requirement:
Base Level 120
Wizard, Acolyte and Soul Linker classes

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
1200
1

Job Requirements

Yes
Yes
Yes
Yes
Yes
Yes
Yes

Requirements

4
120

Scripts

.@r = getrefine(); bonus bAtkEle,Ele_Dark; bonus bUnbreakableWeapon; bonus bInt,3; bonus bDex,3; bonus2 bIgnoreMdefRaceRate,RC_All,3*.@r; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-3*.@r; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-3*.@r; bonus bDelayrate,-3*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-7; bonus bMatkRate,7; if (.@r>=9) { bonus2 bMagicAddRace,RC_Angel,20; bonus2 bMagicAddEle,Ele_Holy,20; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Ghost,15; bonus2 bMagicAtkEle,Ele_Undead,15; bonus2 bMagicAtkEle,Ele_Poison,15; bonus2 bMagicAtkEle,Ele_Dark,15; } } }
.@r = getrefine();
bonus bAtkEle,Ele_Dark;
bonus bUnbreakableWeapon;
bonus bInt,3;
bonus bDex,3;
bonus2 bIgnoreMdefRaceRate,RC_All,3*.@r;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-3*.@r;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-3*.@r;
bonus bDelayrate,-3*(.@r/2);
if (.@r>=7) {
   bonus bVariableCastrate,-7;
   bonus bMatkRate,7;
   if (.@r>=9) {
      bonus2 bMagicAddRace,RC_Angel,20;
      bonus2 bMagicAddEle,Ele_Holy,20;
      if (.@r>=11) {
         bonus2 bMagicAtkEle,Ele_Ghost,15;
         bonus2 bMagicAtkEle,Ele_Undead,15;
         bonus2 bMagicAtkEle,Ele_Poison,15;
         bonus2 bMagicAtkEle,Ele_Dark,15;
      }
   }
}
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