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ID #550019 Weapon

Poenitentia Scipio [2]

Buy Price: N/A Sell Price: N/A
A staff containing the pain of bereavement.
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Indestructible in battle
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MATK +215
MATK +10%
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Increases damage of Conflagration and Lightning Land by 10%.
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For each 2 Refine Levels:
Increases damage of Psychic Wave and Varetyr Spear by 3%.
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Refine Level +7:
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases damage of Psychic Wave and Varetyr Spear by additional 25%.
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Refine Level +11:
Decreases Psychic Wave skill cooldown by 1.5 seconds.
Decreases Varetyr Spear skill cooldown by 2 seconds.
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[Bonus by Grade]
[Grade D]: Damage of Conflagration and Lightning Land +5%.
[Grade C]: Damage of Conflagration and Lightning Land +8%, S.MATK +1.
[Grade B]: Damage of Conflagration and Lightning Land +12%, SPL +1.
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Type: One-Handed Staff
Attack: 150
Weight: 160
Weapon Level: 5
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Requirement:
Base Level 230
Elemental Master

Equipment Reform

Available through the reform system Poenitentia_Hammer

Available through the reform system Plus7_Refine_NPC

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
1600
1
Equipment reform

Job Requirements

Yes

Requirements

5
230

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,10; bonus2 bSkillAtk,"EM_CONFLAGRATION",10; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10; bonus2 bSkillAtk,"SO_VARETYR_SPEAR",3*(.@r/2); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",3*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bSkillAtk,"SO_VARETYR_SPEAR",25; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25; if (.@r>=11) { bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1500; bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-2000; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"EM_CONFLAGRATION",5; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",5; if (.@g >= ENCHANTGRADE_C) { bonus bSMatk,1; bonus2 bSkillAtk,"EM_CONFLAGRATION",8; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",8; if (.@g >= ENCHANTGRADE_B) { bonus bSpl,1; bonus2 bSkillAtk,"EM_CONFLAGRATION",12; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",12; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,10;
bonus2 bSkillAtk,"EM_CONFLAGRATION",10;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",3*(.@r/2);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",3*(.@r/2);
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
      bonus2 bSkillAtk,"SO_VARETYR_SPEAR",25;
      bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25;
      if (.@r>=11) {
         bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1500;
         bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-2000;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bSkillAtk,"EM_CONFLAGRATION",5;
   bonus2 bSkillAtk,"EM_LIGHTNING_LAND",5;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bSMatk,1;
      bonus2 bSkillAtk,"EM_CONFLAGRATION",8;
      bonus2 bSkillAtk,"EM_LIGHTNING_LAND",8;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSpl,1;
         bonus2 bSkillAtk,"EM_CONFLAGRATION",12;
         bonus2 bSkillAtk,"EM_LIGHTNING_LAND",12;
      }
   }
}
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