ID #550007
Weapon
Chilling Cane [2]
Buy Price: N/A
Sell Price: N/A
A cane with a blue glow that an ancient hero used.
It resonates with Ancient Hero's Boots.
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Indestructible in battle
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MATK +150
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For each 2 Refine Levels:
MATK +10
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For each 3 Refine Levels:
Increases damage of Diamond Dust by 8%.
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Refine Level +9:
Increases Magical Damage against Undead elemental by 10%.
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Refine Level +11:
Increases Magical Damage with Water element by 7%.
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When equipped with Ancient Hero's Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage.
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Type: Staff
Attack: 40
Weight: 50
Weapon Level: 4
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Requirement:
Base Level 100
Sorcerer
It resonates with Ancient Hero's Boots.
_______________________
Indestructible in battle
_______________________
MATK +150
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Diamond Dust by 8%.
_______________________
Refine Level +9:
Increases Magical Damage against Undead elemental by 10%.
_______________________
Refine Level +11:
Increases Magical Damage with Water element by 7%.
_______________________
When equipped with Ancient Hero's Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage.
_______________________
Type: Staff
Attack: 40
Weight: 50
Weapon Level: 4
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Requirement:
Base Level 100
Sorcerer
Available from boxes
Equipment Reform
Available through the reform system Hero_Equipment_Cube
Available through the reform system Hero_Up_Cube_11
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
500
Range
1
Acquisition method
Equipment reform
Job Requirements
Sage
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script bonus bUnbreakableWeapon; .@r = getrefine(); bonus bMatk,.@r/2*10; bonus2 bSkillAtk,"SO_DIAMONDDUST",.@r/3*8; if (.@r>=9) { bonus2 bMagicAddEle,Ele_Undead,10; } if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Water,7; }
bonus bUnbreakableWeapon;
.@r = getrefine();
bonus bMatk,.@r/2*10;
bonus2 bSkillAtk,"SO_DIAMONDDUST",.@r/3*8;
if (.@r>=9) {
bonus2 bMagicAddEle,Ele_Undead,10;
}
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_Water,7;
}