ID #540096
Weapon
Time Gap Elemental Spell Book [2]
Buy Price: N/A
Sell Price: N/A
A book imbued with the abyssal magic flowing from the gap of time.
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MATK +240, MATK +3%.
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Increases damage of Conflagration and Lightning Land by 15%.
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For each 2 Refine Levels:
MATK +25
MATK +1%
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For each 3 Refine Levels:
Increases damage of Conflagration and Lightning Land by additional 5%.
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Refine Level +7:
Increases Magical Damage with Fire and Wind element by 25%.
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Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7.
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Refine Level +11:
Increases damage of Conflagration and Lightning Land by additional 15%.
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When equipped with Time Dimensions Rune Crown (Elemental Master):
Increases damage of Venom Swamp by 45%.
Increases Magical Damage with Poison element by 30%.
Increases Magical Damage with Fire and Wind element by additional 10%.
If the Weapon and Headgear's Grade are A or higher:
Increases damage of Psychic Stream by additional (2 times the sum of refine level)%.
Decreases Psychic Stream skill cooldown by 0.7 seconds.
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[Bonus by Grade]
[Grade D]: S.MATK +5
[Grade C]: Damage of Conflagration and Lightning Land +15%.
[Grade B]: Magical Damage with Fire and Wind element +10%.
[Grade A]: S.MATK +3 per 2 Refine Levels.
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Type: Book
Attack: 100
Weight: 180
Weapon Level: 5
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Requirement:
Base Level 250
Elemental Master
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MATK +240, MATK +3%.
_______________________
Increases damage of Conflagration and Lightning Land by 15%.
_______________________
For each 2 Refine Levels:
MATK +25
MATK +1%
_______________________
For each 3 Refine Levels:
Increases damage of Conflagration and Lightning Land by additional 5%.
_______________________
Refine Level +7:
Increases Magical Damage with Fire and Wind element by 25%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7.
_______________________
Refine Level +11:
Increases damage of Conflagration and Lightning Land by additional 15%.
_______________________
When equipped with Time Dimensions Rune Crown (Elemental Master):
Increases damage of Venom Swamp by 45%.
Increases Magical Damage with Poison element by 30%.
Increases Magical Damage with Fire and Wind element by additional 10%.
If the Weapon and Headgear's Grade are A or higher:
Increases damage of Psychic Stream by additional (2 times the sum of refine level)%.
Decreases Psychic Stream skill cooldown by 0.7 seconds.
_______________________
[Bonus by Grade]
[Grade D]: S.MATK +5
[Grade C]: Damage of Conflagration and Lightning Land +15%.
[Grade B]: Magical Damage with Fire and Wind element +10%.
[Grade A]: S.MATK +3 per 2 Refine Levels.
_______________________
Type: Book
Attack: 100
Weight: 180
Weapon Level: 5
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Requirement:
Base Level 250
Elemental Master
Available from boxes
Equipment Reform
Available through the reform system Time_Gap_Refine_Hammer
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1800
Range
1
Acquisition method
Equipment reform
Job Requirements
Sage
Yes
Requirements
Weapon Level
5
Min Level
250
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,3+(.@r/2); bonus2 bSkillAtk,"EM_CONFLAGRATION",15+5*(.@r/3); bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15+5*(.@r/3); bonus bMatk,25*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Wind,25; bonus2 bMagicAtkEle,Ele_Fire,25; if (.@r>=9) { bonus bVariableCastrate,-10; bonus bSMatk,7; if (.@r>=11) { bonus2 bSkillAtk,"EM_CONFLAGRATION",15; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15; } } } if (.@g>=ENCHANTGRADE_D) { bonus bSMatk,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"EM_CONFLAGRATION",15; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Fire,10; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,3*(.@r/2); } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,3+(.@r/2);
bonus2 bSkillAtk,"EM_CONFLAGRATION",15+5*(.@r/3);
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15+5*(.@r/3);
bonus bMatk,25*(.@r/2);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Wind,25;
bonus2 bMagicAtkEle,Ele_Fire,25;
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus bSMatk,7;
if (.@r>=11) {
bonus2 bSkillAtk,"EM_CONFLAGRATION",15;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bSMatk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"EM_CONFLAGRATION",15;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,3*(.@r/2);
}
}
}
}