ID #540091
Weapon
Furious Grimoire [2]
Buy Price: N/A
Sell Price: N/A
A grimoire imbued with the power of fury.
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MATK +190
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Increases damage of Diamond Storm by 10%.
Increases damage of Fire/Cold and Lightning Bolt by 100%.
Increases Fixed Casting Time of Fire/Cold and Lightning Bolt by 2.5 seconds.
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Base Level at least 210:
MATK +4%, MATK +40.
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Base Level at least 220:
Increases damage of Terra Drive by 10%.
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Base Level at least 230:
Increases Magical Damage against enemies of every size by 10%.
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Refine Level +7:
Increases Magical Damage with Fire, Water, Wind and Earth element by 10%.
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Refine Level +9:
Increases damage of Fire/Cold and Lightning Bolt by additional 60%.
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Refine Level +10:
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +11:
Increases damage of Diamond Storm and Terra Drive by additional 15%.
Increases damage of Fire/Cold and Lightning Bolt by additional 40%.
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When equipped with Furious Boots:
Increases damage of Diamond Storm by additional 15%.
Physical attacks have a 5% chance to auto-cast Level 4 Diamond Storm.
(Must have learned Level 4 Diamond Storm or higher for auto-casting.)
If the Furious Boots's Grade is B or higher:
Increases the chance for auto-casting to 7%.
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[Bonus by Grade]
[Grade D]: Magical Damage with Fire, Water, Wind and Earth element +10%.
[Grade C]: Damage of Diamond Storm +10%.
[Grade B]: Damage of Terra Drive +10%.
[Grade A]: MATK +3%, S.MATK +3 per 2 Refine Levels.
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Type: Book
Attack: 100
Weight: 100
Weapon Level: 5
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Requirement:
Base Level 205
Elemental Master
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MATK +190
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Increases damage of Diamond Storm by 10%.
Increases damage of Fire/Cold and Lightning Bolt by 100%.
Increases Fixed Casting Time of Fire/Cold and Lightning Bolt by 2.5 seconds.
_______________________
Base Level at least 210:
MATK +4%, MATK +40.
_______________________
Base Level at least 220:
Increases damage of Terra Drive by 10%.
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Base Level at least 230:
Increases Magical Damage against enemies of every size by 10%.
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Refine Level +7:
Increases Magical Damage with Fire, Water, Wind and Earth element by 10%.
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Refine Level +9:
Increases damage of Fire/Cold and Lightning Bolt by additional 60%.
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Refine Level +10:
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +11:
Increases damage of Diamond Storm and Terra Drive by additional 15%.
Increases damage of Fire/Cold and Lightning Bolt by additional 40%.
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When equipped with Furious Boots:
Increases damage of Diamond Storm by additional 15%.
Physical attacks have a 5% chance to auto-cast Level 4 Diamond Storm.
(Must have learned Level 4 Diamond Storm or higher for auto-casting.)
If the Furious Boots's Grade is B or higher:
Increases the chance for auto-casting to 7%.
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[Bonus by Grade]
[Grade D]: Magical Damage with Fire, Water, Wind and Earth element +10%.
[Grade C]: Damage of Diamond Storm +10%.
[Grade B]: Damage of Terra Drive +10%.
[Grade A]: MATK +3%, S.MATK +3 per 2 Refine Levels.
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Type: Book
Attack: 100
Weight: 100
Weapon Level: 5
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Requirement:
Base Level 205
Elemental Master
Equipment Reform
Available through the reform system Refine_Furious
- HD Etherdeocon × 10
- Enriched Etherdeocon × 20
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
1000
Range
1
Acquisition method
Equipment reform
Job Requirements
Sage
Yes
Requirements
Weapon Level
5
Min Level
205
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"EM_DIAMOND_STORM",10; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",100; bonus2 bSkillAtk,"MG_FIREBOLT",100; bonus2 bSkillAtk,"MG_COLDBOLT",100; bonus2 bSkillFixedCast,"MG_LIGHTNINGBOLT",2500; bonus2 bSkillFixedCast,"MG_FIREBOLT",2500; bonus2 bSkillFixedCast,"MG_COLDBOLT",2500; if (BaseLevel>=210) { bonus bMatkRate,4; bonus bMatk,40; } if (BaseLevel>=220) { bonus2 bSkillAtk,"EM_TERRA_DRIVE",10; } if (BaseLevel>=230) { bonus2 bMagicAddSize,Size_All,10; } if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; if (.@r>=9) { bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",60; bonus2 bSkillAtk,"MG_FIREBOLT",60; bonus2 bSkillAtk,"MG_COLDBOLT",60; if (.@r>=10) { bonus bAspdRate,10; if (.@r>=11) { bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",40; bonus2 bSkillAtk,"MG_FIREBOLT",40; bonus2 bSkillAtk,"MG_COLDBOLT",40; bonus2 bSkillAtk,"EM_DIAMOND_STORM",15; bonus2 bSkillAtk,"EM_TERRA_DRIVE",15; } } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"EM_DIAMOND_STORM",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"EM_TERRA_DRIVE",10; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,3*(.@r/2); bonus bMatkRate,3*(.@r/2); } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",100;
bonus2 bSkillAtk,"MG_FIREBOLT",100;
bonus2 bSkillAtk,"MG_COLDBOLT",100;
bonus2 bSkillFixedCast,"MG_LIGHTNINGBOLT",2500;
bonus2 bSkillFixedCast,"MG_FIREBOLT",2500;
bonus2 bSkillFixedCast,"MG_COLDBOLT",2500;
if (BaseLevel>=210) {
bonus bMatkRate,4;
bonus bMatk,40;
}
if (BaseLevel>=220) {
bonus2 bSkillAtk,"EM_TERRA_DRIVE",10;
}
if (BaseLevel>=230) {
bonus2 bMagicAddSize,Size_All,10;
}
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
if (.@r>=9) {
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",60;
bonus2 bSkillAtk,"MG_FIREBOLT",60;
bonus2 bSkillAtk,"MG_COLDBOLT",60;
if (.@r>=10) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",40;
bonus2 bSkillAtk,"MG_FIREBOLT",40;
bonus2 bSkillAtk,"MG_COLDBOLT",40;
bonus2 bSkillAtk,"EM_DIAMOND_STORM",15;
bonus2 bSkillAtk,"EM_TERRA_DRIVE",15;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"EM_DIAMOND_STORM",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"EM_TERRA_DRIVE",10;
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,3*(.@r/2);
bonus bMatkRate,3*(.@r/2);
}
}
}
}