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ID #540083 Weapon

Dimensions Emperor Sun Book [2]

Buy Price: N/A Sell Price: N/A
A book imbued with rune magic.
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Critical +5
Increases damage of Sunset Blast by 15%.
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For each 2 Refine Levels:
ATK +25
ATK +1%
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For each 3 Refine Levels:
Increases damage of Sunset Blast by additional 5%.
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Refine Level +7:
Increases Critical Damage by 20%.
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Refine Level +9:
Critical +15
C.RATE +5
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Refine Level +11:
Increases damage of Sunset Blast by additional 15%.
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When equipped with Time Dimensions Rune Crown (Sky Emperor):
Increases damage of Noon Blast by 45%.
Increases Melee Physical Damage by 15%.

If the Weapon and Headgear's Grade are A or higher:
Increases damage of Noon Blast by additional (the sum of refine level)%.

Casting Sunset Blast has a chance to auto cast Level 1 Noon Blast.
(If you learned a higher Level, it will auto cast that Level instead.)
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[Bonus by Grade]
[Grade D]: P.ATK +5
[Grade C]: Damage of Sunset Blast +15%.
[Grade B]: Melee Physical Damage +10%.
[Grade A]: P.ATK +3 per 2 Refine Levels.
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Type: Book
Attack: 230
Weight: 220
Weapon Level: 5
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Requirement:
Base Level 250
Sky Emperor

Equipment Reform

Available through the reform system Dimen_W_Refine

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
2200
1
Equipment reform

Requirements

5
250

Item Flags

Yes

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bCritical,5; bonus2 bSkillAtk,"SKE_SUNSET_BLAST",15+5*(.@r/3); bonus bAtkRate,(.@r/2); bonus bBaseAtk,25*(.@r/2); if (.@r>=7) { bonus bCritAtkRate,20; if (.@r>=9) { bonus bCRate,5; bonus bCritical,15; if (.@r>=11) { bonus2 bSkillAtk,"SKE_SUNSET_BLAST",15; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"SKE_SUNSET_BLAST",15; if (.@g>=ENCHANTGRADE_B) { bonus bShortAtkRate,10; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,3*(.@r/2); } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,5;
bonus2 bSkillAtk,"SKE_SUNSET_BLAST",15+5*(.@r/3);
bonus bAtkRate,(.@r/2);
bonus bBaseAtk,25*(.@r/2);
if (.@r>=7) {
   bonus bCritAtkRate,20;
   if (.@r>=9) {
      bonus bCRate,5;
      bonus bCritical,15;
      if (.@r>=11) {
         bonus2 bSkillAtk,"SKE_SUNSET_BLAST",15;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"SKE_SUNSET_BLAST",15;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bShortAtkRate,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bPAtk,3*(.@r/2);
         }
      }
   }
}
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