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ID #540079 Weapon

Dimensions Elemental Magic Book [2]

Buy Price: N/A Sell Price: N/A
A book imbued with rune magic.
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MATK +240
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MATK +3%
Increases damage of Conflagration and Diamond Storm by 15%.
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For each 2 Refine Levels:
MATK +25
MATK +1%
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For each 3 Refine Levels:
Increases damage of Conflagration and Diamond Storm by additional 5%.
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Refine Level +7:
Increases Magical Damage with Fire and Water element by 25%.
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Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7
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Refine Level +11:
Increases damage of Conflagration and Diamond Storm by additional 15%.
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When equipped with Time Dimensions Rune Crown (Elemental Master):
Increases damage of Venom Swamp by 45%.
Increases Magical Damage with Poison element by 30%.
Increases Magical Damage with Fire and Water element by additional 10%.

If the Weapon and Headgear's Grade are A or higher:
Increases damage of Elemental Buster by additional % by twice the sum of refine level.

Casting Diamond Storm has a chance to auto cast Level 1 Elemental Buster.
(If you learned a higher Level, it will auto cast that Level instead.)
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[Bonus by Grade]
[Grade D]: S.MATK +5
[Grade C]: Damage of Conflagration and Diamond Storm +15%
[Grade B]: Magical Damage with Fire and Water element +10%.
[Grade A]: S.MATK +3 per 2 Refine Levels.
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Type: Book
Attack: 100
Weight: 180
Weapon Level: 5
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Requirement:
Base Level 250
Elemental Master

Equipment Reform

Available through the reform system Dimen_W_Refine

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
1800
1
Equipment reform

Job Requirements

Yes

Requirements

5
250

Item Flags

Yes

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,3+(.@r/2); bonus2 bSkillAtk,"EM_DIAMOND_STORM",15+5*(.@r/3); bonus2 bSkillAtk,"EM_CONFLAGRATION",15+5*(.@r/3); bonus bMatk,25*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Water,25; bonus2 bMagicAtkEle,Ele_Fire,25; if (.@r>=9) { bonus bVariableCastrate,-10; bonus bSMatk,7; if (.@r>=11) { bonus2 bSkillAtk,"EM_DIAMOND_STORM",15; bonus2 bSkillAtk,"EM_CONFLAGRATION",15; } } } if (.@g>=ENCHANTGRADE_D) { bonus bSMatk,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"EM_DIAMOND_STORM",15; bonus2 bSkillAtk,"EM_CONFLAGRATION",15; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Fire,10; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,3*(.@r/2); } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,3+(.@r/2);
bonus2 bSkillAtk,"EM_DIAMOND_STORM",15+5*(.@r/3);
bonus2 bSkillAtk,"EM_CONFLAGRATION",15+5*(.@r/3);
bonus bMatk,25*(.@r/2);
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Water,25;
   bonus2 bMagicAtkEle,Ele_Fire,25;
   if (.@r>=9) {
      bonus bVariableCastrate,-10;
      bonus bSMatk,7;
      if (.@r>=11) {
         bonus2 bSkillAtk,"EM_DIAMOND_STORM",15;
         bonus2 bSkillAtk,"EM_CONFLAGRATION",15;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bSMatk,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"EM_DIAMOND_STORM",15;
      bonus2 bSkillAtk,"EM_CONFLAGRATION",15;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAtkEle,Ele_Water,10;
         bonus2 bMagicAtkEle,Ele_Fire,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bSMatk,3*(.@r/2);
         }
      }
   }
}
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