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ID #540058 Weapon

Flush Safety Manual [2]

Buy Price: N/A Sell Price: N/A
A Safety Manual enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.
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ATK +10%, Critical +5
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Increases damage of Noon Blast by 20%.
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Refine Level +7:
ATK +70
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +9:
Increases Critical Damage by 15%.
Increases damage of Noon Blast by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Noon Blast by 25.
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Refine Level +11:
Critical +10
Increases damage of Noon Blast by additional 15%.
Increases SP Consumption of Noon Blast by additional 25.
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[Bonus by Grade]
[Grade D]: P.ATK +10
[Grade C]: Damage of Noon Blast +10%.
[Grade B]: Physical Damage against enemies of every element +10%.
[Grade A]: Damage of Noon Blast +10%.
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Type: Book
Attack: 220
Weight: 70
Weapon Level: 5
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Requirement:
Base Level 250
Sky Emperor

Equipment Reform

Available through the reform system F_Ein_Weapon_Hammer

Available through the reform system Plus7_Refine_NPC

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
700
1
Equipment reform

Requirements

5
250

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus bCritical,5; bonus bAtkRate,10; bonus2 bSkillAtk,"SKE_NOON_BLAST",20; if (.@r>=7) { bonus bAspdRate,10; bonus bBaseAtk,70; if (.@r>=9) { bonus2 bAddSize,Size_All,15; bonus bCritAtkRate,15; bonus2 bSkillAtk,"SKE_NOON_BLAST",10; bonus2 bSkillUseSP,"SKE_NOON_BLAST",-25; if (.@r>=11) { bonus bDelayrate,-15; bonus bCritical,10; bonus2 bSkillAtk,"SKE_NOON_BLAST",10; bonus2 bSkillUseSP,"SKE_NOON_BLAST",-25; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"SKE_NOON_BLAST",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"SKE_NOON_BLAST",10; } } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,5;
bonus bAtkRate,10;
bonus2 bSkillAtk,"SKE_NOON_BLAST",20;
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bBaseAtk,70;
   if (.@r>=9) {
      bonus2 bAddSize,Size_All,15;
      bonus bCritAtkRate,15;
      bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
      bonus2 bSkillUseSP,"SKE_NOON_BLAST",-25;
      if (.@r>=11) {
         bonus bDelayrate,-15;
         bonus bCritical,10;
         bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
         bonus2 bSkillUseSP,"SKE_NOON_BLAST",-25;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bSkillAtk,"SKE_NOON_BLAST",10;
         }
      }
   }
}
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