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ID #540045 Weapon

Vivatus Fides Stardust Book [2]

Buy Price: N/A Sell Price: N/A
A book reborn with the power of true faith through a ritual of purification.
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Increases damage of Falling Star by 10%.
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For each 3 Refine Levels:
ATK +12
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Refine Level +7:
Increases damage of Falling Star by additional 20%.
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Refine Level +9:
Increases Physical Damage against enemies of every size by 15%.
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Refine Level +11:
Increases damage of Falling Star by additional 25%.
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Refine Level +12:
Increases Melee Physical Damage by 15%.
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[Bonus by Grade]
[Grade D]: Refine Level +11: Damage against enemies of every element +15%.
[Grade C]: Damage of Falling Star +15%.
[Grade B]: ATK +7%
[Grade A]: POW +1, P.ATK +1 per 3 Refine Levels.
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Type: Book
Attack: 240
Weight: 100
Weapon Level: 5
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Requirement:
Base Level 210
Sky Emperor

Equipment Reform

Available through the reform system Vivatus_Weapon_Hammer

Available through the reform system Plus7_Refine_NPC

Equipment Slots

Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2

Basic Information

Weapon
1000
1
Equipment reform

Requirements

5
210

Scripts

.@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",10; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",20; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",20; if (.@r>=9) { bonus2 bAddSize,Size_All,15; if (.@r>=11) { bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",25; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",25; if (.@r>=12) { bonus bShortAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",15; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",10;
bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",10;
bonus bBaseAtk,12*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",20;
   bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",20;
   if (.@r>=9) {
      bonus2 bAddSize,Size_All,15;
      if (.@r>=11) {
         bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",25;
         bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",25;
         if (.@r>=12) {
            bonus bShortAtkRate,15;
         }
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   if (.@r>=11) {
      bonus2 bAddEle,Ele_All,15;
   }
}
if (.@g >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",15;
   bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK2",15;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bAtkRate,7;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bPAtk,(.@r/3);
         bonus bPow,(.@r/3);
      }
   }
}
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