ID #540041
Weapon
Solid Manual [2]
Buy Price: N/A
Sell Price: N/A
A book made of refined clock tower parts and quenched with etheric power.
It supplemented the shortcomings of the existing Fortified Book.
_______________________
Indestructible in battle
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MATK +240
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For each 2 Refine Levels:
Increases damage of Conflagration and Lightning Land by 6%.
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For each 3 Refine Levels:
Increases damage of Psychic Wave by 15%.
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For each 4 Refine Levels:
Increases Magical Damage with every element by 4%.
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[Bonus by Grade]
[Grade D]: SPL +2
[Grade C]: Damage of Conflagration and Lightning Land +10%.
[Grade B]: S.MATK +2
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Type: Book
Attack: 180
Weight: 90
Weapon Level: 5
_______________________
Requirement:
Base Level 220
Elemental Master
It supplemented the shortcomings of the existing Fortified Book.
_______________________
Indestructible in battle
_______________________
MATK +240
_______________________
For each 2 Refine Levels:
Increases damage of Conflagration and Lightning Land by 6%.
_______________________
For each 3 Refine Levels:
Increases damage of Psychic Wave by 15%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
[Bonus by Grade]
[Grade D]: SPL +2
[Grade C]: Damage of Conflagration and Lightning Land +10%.
[Grade B]: S.MATK +2
_______________________
Type: Book
Attack: 180
Weight: 90
Weapon Level: 5
_______________________
Requirement:
Base Level 220
Elemental Master
Equipment Reform
Available through the reform system Clock_Tower_W_Hammer
- Blacksmith Blessing × 14
Available through the reform system Plus7_Refine_NPC
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Weight
900
Range
1
Acquisition method
Equipment reform
Job Requirements
Sage
Yes
Requirements
Weapon Level
5
Min Level
220
Scripts
Script .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"EM_CONFLAGRATION",6*(.@r/2); bonus2 bSkillAtk,"EM_LIGHTNING_LAND",6*(.@r/2); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15*(.@r/3); bonus2 bMagicAtkEle,Ele_All,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bSpl,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"EM_CONFLAGRATION",10; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10; if (.@g >= ENCHANTGRADE_B) { bonus bSMatk,2; } } }
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus2 bSkillAtk,"EM_CONFLAGRATION",6*(.@r/2);
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",6*(.@r/2);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15*(.@r/3);
bonus2 bMagicAtkEle,Ele_All,4*(.@r/4);
if (.@g >= ENCHANTGRADE_D) {
bonus bSpl,2;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"EM_CONFLAGRATION",10;
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,2;
}
}
}