ID #540040
Weapon
Sunshine Booster Book
Buy Price: N/A
Sell Price: N/A
A Book designed to help adventurers grow.
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Cannot be refined normally.
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ATK +2%
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For each Refine Level:
ATK +3
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For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)
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Refine Level +7:
For each Level of Kihop:
Increases Melee Physical Damage by 1%.
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Refine Level +9:
Increases Melee Physical Damage by additional 10%.
Increases damage of Prominence Kick and Solar Burst by 25%.
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Refine Level +11:
ATK +10%
Increases Physical Damage against enemies of every size by 15%.
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Refine Level +13:
Increases damage of Prominence Kick and Solar Burst by additional 15%.
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Type: Book
Attack: 230
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 100
Star Emperor
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Cannot be refined normally.
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ATK +2%
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For each Refine Level:
ATK +3
_______________________
For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)
_______________________
Refine Level +7:
For each Level of Kihop:
Increases Melee Physical Damage by 1%.
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Refine Level +9:
Increases Melee Physical Damage by additional 10%.
Increases damage of Prominence Kick and Solar Burst by 25%.
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Refine Level +11:
ATK +10%
Increases Physical Damage against enemies of every size by 15%.
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Refine Level +13:
Increases damage of Prominence Kick and Solar Burst by additional 15%.
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Type: Book
Attack: 230
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 100
Star Emperor
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Range
1
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@r = getrefine(); bonus bAtkRate,2; bonus bBaseAtk,3*.@r; bonus bBaseAtk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bShortAtkRate,getskilllv("TK_POWER"); if (.@r>=9) { bonus bShortAtkRate,10; bonus2 bSkillAtk,"SJ_SOLARBURST",25; bonus2 bSkillAtk,"SJ_PROMINENCEKICK",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bAtkRate,10; if (.@r>=13) { bonus2 bSkillAtk,"SJ_SOLARBURST",15; bonus2 bSkillAtk,"SJ_PROMINENCEKICK",15; } } } }
.@r = getrefine();
bonus bAtkRate,2;
bonus bBaseAtk,3*.@r;
bonus bBaseAtk,3*(min(BaseLevel,195)/15);
if (.@r>=7) {
bonus bShortAtkRate,getskilllv("TK_POWER");
if (.@r>=9) {
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"SJ_SOLARBURST",25;
bonus2 bSkillAtk,"SJ_PROMINENCEKICK",25;
if (.@r>=11) {
bonus2 bAddSize,Size_All,15;
bonus bAtkRate,10;
if (.@r>=13) {
bonus2 bSkillAtk,"SJ_SOLARBURST",15;
bonus2 bSkillAtk,"SJ_PROMINENCEKICK",15;
}
}
}
}