ID #540032
Weapon
Paradise Sorcerer Spell Book
Buy Price: N/A
Sell Price: N/A
A high-quality book made by the Paradise Group.
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MATK +180
MATK +5%
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For each Level of Auto Spell:
Increases Attack Speed (decreases After Attack Delay by 1%).
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Base Level at least 105:
Increases Magical Damage with Water, Wind, Earth and Fire element by 10%.
Increases damage of Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear by 25%.
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Base Level at least 110:
Increases Magical Damage with Water, Wind, Earth and Fire element by additional 15%.
Increases Magical Damage against enemies of every size by 15%.
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Base Level at least 115:
Increases damage of Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear by additional 15%.
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Type: Book
Attack: 150
Weight: 0
Weapon Level: 4
Refineable: No
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Requirement:
Base Level 100
Sorcerer
_______________________
MATK +180
MATK +5%
_______________________
For each Level of Auto Spell:
Increases Attack Speed (decreases After Attack Delay by 1%).
_______________________
Base Level at least 105:
Increases Magical Damage with Water, Wind, Earth and Fire element by 10%.
Increases damage of Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear by 25%.
_______________________
Base Level at least 110:
Increases Magical Damage with Water, Wind, Earth and Fire element by additional 15%.
Increases Magical Damage against enemies of every size by 15%.
_______________________
Base Level at least 115:
Increases damage of Psychic Wave, Diamond Dust, Earth Grave and Varetyr Spear by additional 15%.
_______________________
Type: Book
Attack: 150
Weight: 0
Weapon Level: 4
Refineable: No
_______________________
Requirement:
Base Level 100
Sorcerer
Equipment Slots
Head (Top)
Head (Lower)
Left Hand
Garment
Accessory 1
Head (Mid)
Body Armor
Right Hand
Shoes
Accessory 2
Basic Information
Type
Weapon
Range
1
Job Requirements
Sage
Yes
Requirements
Weapon Level
4
Min Level
100
Scripts
Script .@l = BaseLevel; .@a = getskilllv("SA_AUTOSPELL"); bonus bMatkRate,5; bonus bAspdRate,.@a; if (.@l>=105) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bSkillAtk,"MG_FIREBOLT",25; bonus2 bSkillAtk,"MG_COLDBOLT",25; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",25; bonus2 bSkillAtk,"WZ_EARTHSPIKE",25; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",25; if (.@l>=110) { bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAddSize,Size_All,15; if (.@l>=115) { bonus2 bSkillAtk,"MG_FIREBOLT",15; bonus2 bSkillAtk,"MG_COLDBOLT",15; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15; bonus2 bSkillAtk,"WZ_EARTHSPIKE",15; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",15; } } }
.@l = BaseLevel;
.@a = getskilllv("SA_AUTOSPELL");
bonus bMatkRate,5;
bonus bAspdRate,.@a;
if (.@l>=105) {
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bSkillAtk,"MG_FIREBOLT",25;
bonus2 bSkillAtk,"MG_COLDBOLT",25;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",25;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",25;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",25;
if (.@l>=110) {
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAddSize,Size_All,15;
if (.@l>=115) {
bonus2 bSkillAtk,"MG_FIREBOLT",15;
bonus2 bSkillAtk,"MG_COLDBOLT",15;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",15;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",15;
}
}
}